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Dissertation References by Mind Map: Dissertation References
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Dissertation References

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Is 'gamification' the future?

Achievements Considered Harmful?

Extra Credits: The Skinner Box (2010, video)

Video Games That Watch Back

Flow: The Psychology of Optimal Experience

Behavioral Game Design

Gdc talk by John Hopson

Peering At The Future: Jesse Schell Speaks

Blow: Over-Using Reward Systems Can Make Games Less Fun

Nietzsche on Happiness

TheseShouldNotExist

CrowFlower

KingdomOfLoathing

SustainingPlayerEngagement

LazzaroFunTypes

Reward Systems, An Excerpt From Level Design: Concept, Theory, and Practice

Gamification Backlash Roundup

Case studies

Cultivated Play: Farmville (2010, essay, talk)

Liszkiewicz, P. (2010) Cultivated Play: Farmville [online] [Accessed 17. May 2010].  

2010_PopCap_Social_Gaming_Research_Result (2010, report)

Information Solutions Group (2010) 2010 Social Gaming Research.[online] [Accessed 20-11-2010].

Comparing Survey Applications (2010, review)

Listio.com (2009) Comparing Survey Applications. [online] < http://www.listio.com/reviews/2009/01/comparing-survey-applications-zoomerang-surveymonkey-fluidsurveys-and-mysurveylab/> [Accessed 20-11-2010].

Social Gaming Monitor Graphs 2010 (2010, article)

Gamesindustry.com (2010) Social Gaming Graphs 2010. [online] < http://www.gamesindustry.com/about-newzoo/socialgaminggraphs2010> [Accessed 20-11-2010].

The Belly of the whale: Living a Creative Life in The Games Industry (2010, lecture)

Bates, B. (2010) The Belly of the whale: Living a Creative Life in The Games Industry. [online] [Accessed 21-11-2010].

Game Experience

Video Games Keep Tricking Us Into Doing Things We Loathe

Alexander, L. (2010) Video Games Keep Tricking Us Into Doing Things We Loathe. [online] [Accessed 20-11-2010].

Tom Chatfield: 7 ways games reward the brain (2010, lecture)

Chatfield, T. (2010) Tom Chatfield: 7 ways games reward the brain [online] [Accessed 03-11-2010].

Design Outside the Box (2010, lecture)

Schell, J. (2010) Design outside the box [online] ttp://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html> [Accessed 1. May 2010].

My Gamerscore is 1,650, and I've Never Felt Better (2010, article)

Helgeson, M. (2010) My Gamerscore is 1,650 and I've Never Felt Better [online] http://2.bp.blogspot.com/_YK8p3Om_Hpk/TMOoCHNconI/AAAAAAAABMc/TMvRL5ywv_A/s1600/Gamerscore.png> [Accessed 1. May 2010]  

GDC Online: Player Retention Requires Real Motivation, Engagement

Alexander, L. (2010) GDC Online: Player Retention Requires Real Motivation, Engagement. [online] [Accessed 20-11-2010].

Examples

Listio.com (2009) Comparing Survey Applications: Zoomerang, SurveyMonkey, FluidSurveys, and MySurveyLab [online] [Accessed 13-11-2010].

PowerUpRewards

Farmville (2009)

Zynga (2009) Farmville [online] [Accessed 17. May 2010].  

Zamzee

S2H

Game design and money

Social Network Games: ARPU over Design (2010, article)

Costikyan, G. (2010) Social Network Games:ARPU over Design [online] [Accessed 6. October 2010].  

Death to the Games Industry: Long Live Games (2005, article)

Costikyan, G. (2005) Death to the Games Industry: Long live games [online] [Accessed 17. May 2010].  

Game design

Rules of Play (2004, book)

Salen, K. and Zimmerman, E. (2004) Rules of Play, London: MIT Press.

Design Reboot (2007, lecture)

Blow, J. (2007) Design Reboot [online] [Accessed 17. May 2010].    

Games and the Human Condition (2010, lecture)

Blow, J. (2010) Games and the Human Condition [Accessed 26. October 2010].  

Why so hard? (2010, article)

McMillen, E. (2010) Why So Hard? [online] [Accessed 1. May 2010].  

Designing Rewards in Games (2010, article)

Bateman, C. (2005) Designing Rewards in Games [online] [Accessed 28-10-2010]  

MetaGame Design Reward systems that drive engagement (2010, lecture)

Kim, A. (2010) MetaGame Design: Reward systems that drive engagement. [online] [Accessed 20-11-2010].

Cow Clicker The Making of Obsession (2010, article)

Bogost, I. (2010) Cow Clicker: The Making of Obsession. [online] [Accessed 20-11-2010].

The Video Games of Video Games: Prejudices against Social Games...(2010, article)

Juul, J. (2010) The Video Games of Video Games. [online] < http://www.jesperjuul.net/ludologist/?p=1093> [Accessed 20-11-2010].

History Repeating: or Why Gamers Despise Social Games (2010, article)

Social Games Studies (2010) History Repeating: or Why Gamers Despise Social Games [online] [Accessed 20-11-2010].

Ian Bogost at X-Media Lab: Serious Gaming (2009, lecture)

Bogost, I. (2009) Ian Bogost at X-Media Lab: Serious Gaming. [online] [Accessed 20-11-2010].

Llamasoft And The Space Giraffe (2007, lecture)

Minter, J. (2007) Llamasoft And The Space Giraffe. [online] [Accessed 21-11-2010].

Planing to read

Motivations of Play in MMORPGs

Flow: The Psychology of Optimal Experience

I Lose, Therefore I Think

The interplay of beauty, goodness, and usability in interactive products

Game Design for Social Networks

In Polite Company: Rules of Play in Five Facebook Games

Social Game Studies: A Workshop Report

Two factor theories of human motivation in social psychology

Supporting Novice Usability Practitioners with Usability Engineering Tools

Toward an understanding of flow in video games

Slides

Just add points?

User Experiences in Social Games

Pawned. Gamification and Its Discontents

SocialGamesStudies

True Venture Poster

Playability in Action Videogames: A Qualitative Design Model

The Player Experience of Need Satisfaction

The 4 most important emotions of game design

Serious Games

Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds

Zynga links FarmVille and other games with American Express rewards

You Enjoy, We Reward.

Pleasure Systems in the Brain

How Video Games Are Infiltrating—and Improving—Every Part of Our Lives

Controlled Experiments on the Web: Survey and Practical Guide

Quests Added to PlayStation Rewards Program

FarmVillains

I_love_rewards

Level Design: Concept, Theory, and Practice

Psychology

Punished by Rewards (1993, book)

Kohn, A. (1993) Punished by Rewards, New York:  Houghton Mifflin.

The surprising science of motivation (2009, lecture)

  Pink, D. (2009) The surprising science of motivation [online] < http://www.ted.com/talks/lang/eng/dan_pink_on_motivation.html> [Accessed 29-10-2010]  

Procrastination (2010, article)

McRaney, D. (2010) Procrastination [Online] [Accessed 20-11-2010].  

Competitiveness vs. Excellence (2010, article)

Kohn, A. (2010) Competitiveness vs. Excellence: The Education Crisis That Isn't [online] [Accessed 10. October 2010]

RSA Animate - Drive: The surprising truth about what motivates us

theRSAorg (2010) RSA Animate - Drive: The surprising truth about what motivates us. [online] [Accessed 20-11-2010].

Method

Marrying HCI/Usability and computer games (2004, article)

Jørgensen, A. (2004) Marrying HCI/Usability and computer games: a preliminary look. NordiCHI '04, pg 393 - 396, New York:ACM.

Usability and Education of Games through Combined Assessment Methods (2008, article)

Papaloukas, S. Xenos, M. (2008) Usability and education of games through combined assessment methods. PETRA '08 No. 72. New York:ACM.

...hedonic and pragmatic interactive products (2008, article)

Hassenzahl, M. Schöbel, M. Trautmann, T. (2008) How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus. Interacting with Computers, Volume 20( 4-5) pp. 473-479. New York: Elsevier Science