1. Route Tree
1.1. Routes
1.1.1. Fade
1.1.2. Seam
1.1.3. Hitch
1.1.4. Curl
1.1.5. Slant
1.1.6. Out
1.1.7. Comeback
1.1.8. Post
1.1.9. Dig
1.1.10. Drag
1.1.11. Fin
2. QB Decision Makers
2.1. MOFC
2.2. MOFO
2.3. Reads
2.4. Capped/Uncapped
2.5. Collisioned
2.6. Progressions
3. Plays for Coverages
3.1. How to ID Coverages
3.2. Cover 0
3.2.1. Rubs
3.2.2. Backside
3.3. Cover 1 - Man Free
3.4. Cover 2 Man
3.5. Cover 3
3.6. Cover 4
3.7. 1/4, 1/4, 1/2 Coverage
4. Offensive Systems
4.1. Air Raid
4.1.1. Mesh
4.1.2. Y-Sail
4.1.3. Y-Stick
4.1.4. Y Cross
4.2. Coverdale - Bunch Mesh
4.3. West Coast
4.3.1. Dig/Drag
4.3.2. Stick
4.3.3. Spacing
4.3.4. Smash
4.3.5. Bench
4.4. Spread Offense
4.4.1. Wheel
4.4.2. Levels
4.4.3. Verts
4.4.4. Snag
4.4.5. Curls
4.5. Run and Shoot
4.5.1. Choice
4.5.2. Go
4.5.3. Switch
5. Play Action
5.1. Boot
5.2. Waggle
5.3. Jet Sweep
5.4. Fly Sweep
6. QB Drops
6.1. Boots
6.2. Dropback
6.3. Quick
6.4. Half Roll
6.5. Sprint Out
7. Trips Formations
7.1. What is trips formation?
7.2. Personnel
7.2.1. Best Player #3, #2 & #1 Position Receivers.
7.3. Unbalanced
7.3.1. helpful for run, but can't send receiver downfield
7.4. Bunch
7.4.1. Tight
7.4.2. Wide
7.5. On/Off LOS
7.5.1. #2, #3, off, #1 On.
7.5.2. Need 2 off, one on.
7.5.3. bunch #3 Off, #2 On, #1 Off
7.5.4. Advant/disadv of off or on.
7.6. Alignment
7.6.1. Spread Trips
7.6.1.1. Alignment on Goalpost, Hash, Numbers,
7.6.1.2. Baylor Alignment - Wider
7.6.2. Stacked Doubles
7.6.3. Stacked Trips