Character: Castlevania guy

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Character: Castlevania guy by Mind Map: Character: Castlevania guy

1. Idle

1.1. Cutscene actions

1.2. Cutscene (Back facing screen)

1.3. Action idle

1.3.1. Breathing animation

2. Heal/Damage number

2.1. Critical damage

2.2. Damage taken number

2.3. Heal Number

2.4. Damage dealt number

3. var idle:Boolean = true;

4. var idle:Boolean = false;

5. Movements

5.1. Jump

5.1.1. var jump:Boolean = true;

5.1.1.1. var jump:Boolean = false;

5.1.1.1.1. var fall:Boolean = true;

5.1.2. Jump animation

5.1.2.1. Fall Animation

5.1.2.1.1. Falling from too high makes dust when impacting ground

5.1.3. Attack animation

5.1.3.1. Mid air dash

5.1.3.2. Whip

5.1.3.3. Downwards attack

5.2. Run

5.2.1. var run:Boolean = true;

5.2.2. Shadows

5.2.3. Dust on floor

5.2.4. Brake stop

5.2.4.1. Dust on floor

5.3. Walk

5.3.1. var walk:Boolean = true;

5.3.2. Walk animation

5.4. Fall

5.4.1. var fall:Boolean = true;

5.4.2. Fall Animation

5.5. Duck

5.5.1. var duck:Boolean = true;

5.5.2. Attack

5.5.3. Duck animation

5.6. Backflip

5.6.1. Fall

5.6.1.1. Hits ground and slides

5.6.1.2. Dust on floor

5.6.2. var backflip:Boolean = true;

5.7. Slide

5.7.1. Slide animation

5.7.1.1. Dust on floor

5.7.1.2. Shadows

5.7.2. attack

5.7.2.1. Slide upwards attack animation

5.7.2.1.1. shadows

5.7.3. var slide:Boolean = true;

5.7.3.1. var slide:Boolean = false;

5.8. Damage Taken

5.8.1. Character has no special animation

5.8.1.1. Character jerks up

5.8.1.2. Character blinks for a short time

5.8.2. var damageTaken:Boolean = true;

5.8.2.1. var damageTaken:Boolean = false;

6. Attack

6.1. Uppercut

6.1.1. uppercut animation

6.2. Whip

6.2.1. Whip Animation

6.2.1.1. Power up

6.2.1.1.1. Powered up whip

6.2.1.1.2. Powered up whip (2)

6.3. Spin Whip

6.3.1. Spinning animation

6.4. Throw Cross

6.4.1. Throwing animation

7. var attack:Boolean = true;

8. var idle:Boolean = false;