character
by Hanyen Jen
1. movement
1.1. jumping
1.1.1. jump forward
1.1.2. backward turn
1.1.3. falling
1.1.3.1. var fall:Boolean = false;
1.1.4. var jump:Boolean = true;
1.2. sliding
1.2.1. var slide:Boolean = false;
1.2.2. sliding kick
1.2.2.1. var slideKick:Boolean = false;
1.3. Dashing
1.3.1. crouch dashing
1.3.1.1. var crouchdash:Boolean = true;
1.3.2. dash brake
1.3.2.1. var dash:Boolean = false;
1.3.2.2. var dashbrake:Boolean = true;
1.4. walking
1.4.1. var moveLeft:Boolean = true;
1.4.2. var moveRight:Boolean = false;
1.5. idling
1.5.1. var idle:Boolean = false;
2. attack
2.1. special power/item
2.1.1. revive
2.1.2. heart/life
2.1.3. buff
2.1.4. cross sword
2.2. weapon
2.2.1. a chain
2.2.1.1. throw out horizontally towards the front
2.2.2. portion