character
by Hanyen Jen
1. var attack:Boolean = true;
2. movement
2.1. jumping
2.1.1. jump forward
2.1.2. backward turn
2.1.3. falling
2.1.3.1. var fall:Boolean = false;
2.1.4. var jump:Boolean = true;
2.2. sliding
2.2.1. var slide:Boolean = false;
2.2.2. sliding kick
2.2.2.1. var slideKick:Boolean = false;
2.3. Dashing
2.3.1. crouch dashing
2.3.1.1. var crouchdash:Boolean = true;
2.3.2. dash brake
2.3.2.1. var dash:Boolean = false;
2.3.2.2. var dashbrake:Boolean = true;
2.4. walking
2.4.1. var moveLeft:Boolean = true;
2.4.2. var moveRight:Boolean = false;
2.5. idling
2.5.1. var idle:Boolean = false;
3. attack
3.1. special power/item
3.1.1. revive
3.1.2. heart/life
3.1.3. buff
3.1.4. cross sword
3.2. weapon
3.2.1. a chain
3.2.1.1. throw out horizontally towards the front
3.2.2. portion