Chapter 1 Introduction To Multimedia

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Chapter 1 Introduction To Multimedia by Mind Map: Chapter 1 Introduction To Multimedia

1. Applications of Multimedia

1.1. Business applications for multimedia include presentations, training, marketing, advertising, product demos, catalogs, instant messaging, and networked communication.

1.2. Home - Most multimedia projects reach homes via television sets

1.3. Public places - Multimedia is available at stand-alone terminals

1.4. Virtual reality (VR)-is an extension of multimedia. Virtual reality is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. For Example Goggles, helmets, and special gloves.

2. Delivering Multimedia

2.1. primary media for delivering multimedia projects:                                             Compact disc read-only (CD-ROM) -most cost-effective distribution medium for multimedia projects                           Digital Versatile Disc (DVD) -They provide sharp and detailed video resolution.Single layered - 4.7GB              Flash drives -Small storage devices that can be integrated with USB.                                 The broadband Internet                           -The global telecommunications network provides a data highway for transmitting multimedia content.

3. Word of Multimedia: Multi=Plural (more than 1) Media= Medium of communication

4. Linear and No Linear

4.1. Linear is projects that are not interactive. for example :presentation slides, storyline movie or animation video.

4.2. Nonlinear is projects where users are given navigational control. For example:website, google search engine, or DVD menu screen.

5. Hypertext vs Hypermedia

5.1. Hypertext is a text which contains links to other texts. Invented by Ted Nelson around 1965.

5.2. Hypermedia is not constrained to be text-based.include other media, e.g., graphics, images especially the continuous media – sound and video.