Introduction to Multimedia

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Introduction to Multimedia by Mind Map: Introduction to Multimedia

1. What is Multimedia?

1.1. Multimedia is a combination of text, art (images), sound, animation, and video

1.2. Multimedia becomes interactive multimedia when a user is given the option of controlling the elements

1.3. Interactive multimedia is called hypermedia when a user is provided a structure of linked elements for navigation.

2. Linear vs Nonlinear

2.1. Linear

2.1.1. Projects that are not interactive.

2.1.2. It is usually intended for display purposes with not much interaction or distraction from the audience.

2.1.3. Example: presentation slides, storyline movie or animation video.

2.2. Nonlinear

2.2.1. Projects where users are given navigational control

2.2.2. Participation of users is crucial.

2.2.3. Example: website, google search engine, or DVD menu screen.

3. Hypertext vs Hypermedia

3.1. Hypertext is a text which contains links to other texts. The term was invented by Ted Nelson around 1965.

3.2. Hypermedia is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video.

4. Applications of Multimedia

4.1. Business - Business applications for multimedia include presentations, training, marketing, advertising, product demos, catalogs, instant messaging, and networked communication.

4.2. Schools - Educational software can be developed to enrich the learning process.

4.3. E-learning – with the use of computers and technology as a vehicle for knowledge exchange within teaching and learning.

4.4. Home - Most multimedia projects reach homes via television sets or monitors with built-in user inputs.

4.5. Public places - Multimedia is available  at stand-alone terminals or  kiosks to provide information  and help.

4.6. Virtual reality (VR)-computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction

5. Delivering Multimedia

5.1. Multimedia requires large amounts of digital memory when stored in an end user’s library, or large amounts of bandwidth when distributed across network.

5.2. The primary media for delivering multimedia projects are: Compact disc read-only (CD-ROM) Digital Versatile Disc (DVD) Flash drives The broadband Internet