GBL in School
by Joeline Bocher
1. Impact on Health
1.1. Traditional Game Based Learning
1.1.1. Excercise
1.1.2. Mood
1.2. Digital Games
1.2.1. Concertration
1.2.2. Screen Time
1.2.2.1. Eyesight
2. Digital Gamification
2.1. Programs
2.1.1. Speeling City
2.1.2. Word-O-Rama
2.1.3. Mathletics
2.1.4. Word/Excel
2.2. Learning tool's
3. Social Impact
3.1. At School
3.1.1. Teachers
3.1.2. Classroom
3.2. At home
3.2.1. Parents