Chapter 3 Text

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Chapter 3 Text by Mind Map: Chapter 3 Text

1. Understanding Fonts and Typefaces

1.1. Typeface is a family of graphic characters,often with many type sizes and styles

1.1.1. Example: Bookman Old Style

1.2. Font is a collection of characters of a single size and style belonging to a particular typeface family

1.2.1. Example: Arial 18 point Bold

1.3. Font Terminology

1.3.1. Kerning

1.3.1.1. Adjustment of space between certain pairs of letters

1.3.2. Tracking

1.3.2.1. Adjustment of space for groups of letters

1.3.3. Baseline

1.3.3.1. The line on which the bases of characters are arranged.

1.3.4. Cap height

1.3.4.1. Cap height refers to the height of a capital letter.

1.3.5. x-height

1.3.5.1. The distance between the baseline and the top of a lower-case letter x.

1.3.6. Ascenders/ Descenders

1.3.6.1. Strokes that rise above the x-height/drop below the baseline.

1.4. serif VS sans serif

1.4.1. Serif is the little decoration at the end of a letter stroke

1.4.2. Sans Serif do not have decoration at the end of a letter stroke.

1.5. Cases

1.5.1. Uppercase

1.5.2. Lowercase

1.5.3. Intercap or CamelCase

2. Text Elements used in Multimedia

2.1. Menu for navigation

2.1.1. User navigates through content using a menu

2.2. Interactive buttons

2.2.1. Clickable object that executes a command when activated.

2.3. Fields for reading

2.3.1. The taller-than-wide orientation used for printing documents is called portrait.

2.3.2. The wider-than-tall orientation that is normal to monitors is called landscape.

2.4. HTML documents

2.4.1. Standard markup language used to create web pages

2.5. Symbols and icons

2.5.1. Symbols are concentrated text in the form of stand-alone graphic constructs

2.5.2. Used to convey meaningful messages

2.5.3. Icons are symbolic representations of objects and processes.

3. Bitmap font VS vector font

3.1. Bitmaps font consist of a matrix of dots or pixels representing the image.

3.2. Vector fonts drawing use instructions and mathematical formula to describe each glyph.

4. Computers and Text

4.1. Character sets

4.1.1. Computers can only understand numbers, so an ASCII (American Standard Code for Information Interchange) code is the numerical representation of a character.

4.2. Extended Character Set (ISO Latin-1)

4.2.1. Is used while programming the text of HTML pages

4.3. Unicode

4.3.1. Can support a wide variety of non-Ramen alphabets.

5. Hypertext VS hypermedia

5.1. Hypertext is a text which contains links to other texts

5.2. Hypermedia is not constrained to be text-based.

6. Hypermedia Structure

6.1. Links

6.1.1. Connection between conceptual elements

6.2. Nodes

6.2.1. Accessible topics, documents, messages and content elements

6.3. Anchors

6.3.1. The reference from one document to another document, image, sound or file on the web.

6.4. Navigating hypermedia structures

6.4.1. The simplest way to navigate hypermedia structure is via buttons