Chapter 3: Text

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Chapter 3: Text by Mind Map: Chapter 3: Text

1. Computers & Text

1.1. Bitmap font

1.1.1. File sizes increases as more sizes are added

1.1.2. Require a lot of memory

1.1.3. Non- Scalable

1.2. Vector font

1.2.1. file size smaller than bitmap

1.2.2. TrueType, OpenType, and PostSript

1.3. Characters Sets

1.3.1. Computers can only understand numbers

1.4. Unicode

1.5. Extended Characters

2. Announcements

2.1. Consider Legibility and Readability

2.2. Avoid too many faces

2.3. Use colour purposefully

2.4. Use Anti-aliased text

2.5. Use drop Caps and initial caps for accent

2.6. Use white space

2.7. Use animated text to grab Attention

3. Text Elements in Multimedia

3.1. Menus for Naviagation

3.2. Interactive Button

3.3. Fields for reading

3.4. HTML Documents

3.5. Symbols & Icons

4. Raserization

5. Anti-Aliasing

6. Font Mapping

6.1. Some fonts installed in your machine may not be available in other user's machine

7. Font Editing and Design Tools

7.1. specialized graphics editor

7.1.1. Fontlab, LTD

7.1.2. Creative Attractive Text

8. Hypertext vs Hypermedia

8.1. Hypertext

8.1.1. Contains link to other text

8.1.2. subset of hypermedia

8.2. Hypermedia

8.2.1. not constrained to be text based

8.2.2. can include other media

9. A hypertext or hypermedia system enables the user to navigate through text in a non linear way

10. Importance of Text in Multimedia Presentation

10.1. Simplest Data

10.2. Least Amount of Storage used

10.3. Form of symbol, words, sentences and paragraphs

10.4. Vital elements in Multimedia Menus, Navigation System, & Content

11. Types of fonts and Typeface

11.1. Typeface

11.1.1. A family of graphic characters of a single size and style belonging to a particular typeface family

11.1.1.1. e.g Bookman Old Style

11.2. Font

11.2.1. Collection of characters of a single size & style belonging to a particular typeface family.

11.2.1.1. e.g Arial 18 point Bold

12. Font Styles

12.1. Boldface

12.2. Italic

12.3. Underlining

12.4. Outlining

13. Font terminology

13.1. Baseline

13.2. Cap Height

13.3. X-height

13.4. Ascenders/descenders

14. Hypermedia Structures

14.1. Links

14.2. Nodes

14.3. Anchors

14.4. Systems used for :

14.4.1. Electronic Publishing and reference works

14.4.2. Technical Documentation

14.4.3. Educational Courseware

14.4.4. Interactive Kiosk

14.4.5. Electronic Catalogs