Multimedia Hardware and Software
by Lee Yong Chean
1. Hardware
1.1. Window
1.2. Connections
1.3. IDE
1.4. USB (Universal Serial Bus)
1.5. Firewire
1.6. Memory and storage devices
1.6.1. RAM
1.6.2. ROM
1.6.3. Hard disks
1.7. Input devices
1.7.1. Convert printed matter
1.7.2. Barcode reader
1.7.3. Voice recognition
1.7.4. Microphones
1.7.5. Digital cameras
1.8. Output devices
1.8.1. Stereo
1.8.2. Monitor
1.8.3. Projector
1.8.4. Printer
2. Authoring Systems
2.1. Types of authoring tools
2.1.1. Card
2.1.2. Icon
2.1.3. Time
2.2. Editing and organizing features
2.3. Programming features
2.4. Interactivity features
2.5. Performance-tuning
2.6. playback features
2.7. Delivery features
2.8. Cross-platform
2.9. Internet-playability features
3. Four stages in a multimedia project
3.1. Planning and costing
3.2. Designing and Producting
3.3. Testing
3.3.1. Alpha Testing
3.3.2. Beta Testing