CHAPTER 4 : IMAGES

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CHAPTER 4 : IMAGES by Mind Map: CHAPTER 4 : IMAGES

1. Before Start to Create

1.1. Plan Your Approach

1.2. Organize the Available Tools

1.3. Configure Computer Workspace

2. Making Still Images

2.1. Bitmaps (raster)

2.1.1. - simple matrix of tiny dots to form image

2.1.2. - called as painting program

2.1.3. - Bitmapped image can have varying bit and color depths

2.1.4. - suited for creation of Photo-realistic images & Complex drawings requiring fine detail

2.1.5. - Bitmaps come from capture a bitmap using camera or photo or other artwork

2.1.6. - Legal rights protecting use of images from clip art galleries

2.1.6.1. Public domain images

2.1.6.2. Royalty-free images

2.1.6.3. Rights-managed images

2.2. Vector-drawn graphics

2.2.1. Applications of vector-drawn object

2.2.1.1. - used in Computer aided design (CAD) programs

2.2.1.2. - Graphic artists designing for print media

2.2.1.3. - 3D animation programs

2.2.1.4. - Applications requiring drawing of graphic shapes

2.2.2. How vector-drawn images work

2.2.2.1. - Make use of Cartesian coordinates

2.2.3. Vector-drawn images versus bitmaps

2.2.3.1. - Vector image use less memory space

2.2.3.2. - Vector objects are easily scalable

2.2.3.3. - Bitmaps not easily scalable and resizable.

2.2.3.4. - Bitmaps can be converted to vector images using autotracing

3. 3-D Drawing and Rendering

3.1. 3-D animation tools

3.2. Features of 3-D application

3.2.1. - Modeling

3.2.2. - Extrusion

3.2.3. - Lathing

3.3. Panoramas

3.4. Rendering

3.4.1. - Use of intricate algorithms to apply user-specifies effects

4. Colors and Palettes in Multimedia

4.1. Understanding natural light and color

4.1.1. - Additive color

4.1.2. - Subtractive color

4.1.3. - Color models

4.2. Color palettes

4.2.1. - Dithering

5. Image File Types Used in Multimedia

5.1. Macintosh formats

5.2. Windows formats

5.3. Cross-platform formats