chapter 4 : Images

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chapter 4 : Images by Mind Map: chapter 4 : Images

1. 3-D drawing  *Tools   - Daz3D   - Form*Z   - Autodesk's Maya * Features of a 3-D application   - Modeling   - Extrusion (Shape extends distance)    - Lathing  (Shaped is rotated) * Panomaras Rendering * use of complex algorithms to apply user-specified effects.  * takes many hours for a single image. * Convert 3D to 2D.

2. Colors & Palettes in Multimedia * Light come from an atom where an electron passes from a higher to a lower energy level. * Each atom produces uniquely specific colors.  * Color is the frequency of a light wave within the narrow band of the electromagnetic spectrum to which the human eye responds. * 1. Additive color      2. Subtractive color      3. Color models * Computer Color Models used to specify color in computer terms are RGB model, HSB and HSL models, CMYK, CIE, YIQ, YUV, AND YCC. Color palettes * Are mathematical tables * Called "color lookup tables", or CLUTs, on the Macintosh. Dithering = font mapping  * is a process whereby the color value of each pixel is changed to the closest matching color value in the palette.

3. Before commencing the creation of images in multimedia:  1. Plan your approach  2. Organize the available tools 3. Configure computer workspace

4. Making Still Images * Important element of a multimedia project.  * May be small , large or full screen , be colored , placed at         random on    the screen , evenly geometric, or oddly shaped. * Generated in two ways:    - Bitmaps (raster)      > Bitmaps editors --> painting program      > It use combination block of pixels to represent an                      image.      > Each pixel is assigned a specific location & color value.       > Are an image format suited for creation of Photo-realistic          images & Complex drawings requiring fine detail.       > Bitmaps come from camera, computer screen with a                  screen capture, scanner.     - Vector-drawn graphics      > Vector editors --> drawing program       > Used in the CAD programs, Graphic artists designing, 3-D          animation programs.       > A vector is a line that is described by the location of its               two endpoints.           Ex: (X1,Y1)                           (X1,Y1)              <-------------------------------> * Capturing and editing images * Can scan images from conventional sources and make necessary alternations and manipulations.

4.1. Bitmaps Sources :  > Come from camera, computer screen with a     screen capture, scanner. > Legal rights protecting use of images from       clip art galleries fall into 3 basic groupings:       Public domain images, Royalty-free images     & Right-managed images. Bitmaps Software : - Adobe's Photoshop and Illustrator - Corel's Painter and CorelDraw

4.2. Vector                                VS                      Bitmaps  - use less memory                                       - Use large memory  - smaller file size                                          - biggest file size  - faster download                                         - slow download  - easily enlarger & resize                              - hardly enlarger & resize

5. Image file types used in Multimedia  * Macintosh formats  * Windows formats * Cross-platform formats