CHP 1- introduction to multimedia
by Quebie Tey
1. -Authoring tools are used to merge multimedia elements into a project. -Software tools are designed to manage individual multimedia elements and provide user interaction.
2. Linear vs Non-linear
2.1. Linear
2.1.1. -not interactive -User have not to control over the content only display purposes -EX: a movie,presentation slide
2.2. Non-linear
2.2.1. -interactive -User have control over the content -EX:website,games
2.2.1.1. Interactive multimedia is called hypermedia when a user is provided a structure of linked elements for navigation.
3. Multimedia Application
3.1. Business - presentations, training, marketing, advertising, product demos, catalogs, instant messaging, and networked communication.
3.2. Home - reach homes via television sets or monitors EX:xiaotaiyang(astro)
3.3. Public places - information kiosks -EX :ATM,Cinema
3.4. Virtual reality (VR) -interact in imagined environment EX: 3D Goggles
4. -Represented, stored, transmitted and processed digitally by electronic or digitally format.
5. Multimedia -combination of
5.1. INTERACTIVITY
5.2. TEXT
5.3. AUDIO/SOUND
5.4. IMAGES/ART
5.5. ANIMATION
5.6. VIDEO
6. Delivering Multimedia
6.1. Compact disc read-only (CD-ROM)
6.2. Digital Versatile Disc (DVD)
6.3. Flash drives
6.4. The broadband Internet