Narrative
by Paul Cowen
1. Living History
2. Hints
2.1. Don't appear all knowing
2.1.1. 5th member of your team
2.2. Well hidden object
2.2.1. 2nd room scrabble puzzle
2.2.1.1. separate to scrabble hint back to hidden object in first room
2.3. Introduce complication
3. Attendees
3.1. Valery
3.1.1. Escape Plan Ltd
3.2. Joe and Ben
3.2.1. Time Run
3.3. Mark
3.3.1. Reallyfun.co.uk
4. Escape room vs other ideas
5. Hero's journey
6. Immersion
7. Confiscate Phones
8. Corporate Teams least immersive
9. Narrative based
9.1. Secret cinema
10. Book you read before you arrive
11. 2 weeks where have an immersive plot
12. Use of videos
13. Take concepts from computer game
14. Interact with live persons
15. Mark (reallyfun.co.uk)
15.1. Build rules into the narrative
15.1.1. Give a reason for the rule
15.2. Rooms merge into one unless has a story that is interesting and exciting
15.2.1. Move from generic
15.3. A reason behind why you are solving something
15.4. Don't be lazy
15.5. Ideal scenarios
15.5.1. Puzzle make sense to the story playing through
15.5.1.1. Why is it locked?
15.5.1.2. Reason why it is here
15.5.2. Puzzle has to make sense in the story - not just be themed by the story
15.5.2.1. counting test tubes in a science scenario
15.6. SWAT team then the walkie talkie makes sense
15.6.1. not to good for the prison theme from same people
15.7. a talking parrot
15.8. Bribery bases system
15.8.1. Oubliette
15.8.2. Different people who give you hints for different reasons