Chapter 3: Text

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Chapter 3: Text by Mind Map: Chapter 3: Text

1. Text

1.1. simplest of data types

1.2. symbols,words,sentences,paragraphs

1.3. vital element: multimedia menus, navigation systems and content

2. font& typefaces

2.1. typeface: family of graphic characters            Example: Bookman Old Style

2.2. font: collection of characters, single size and style. Example: Arial 18 point Bold

2.3. font styles, font terminology, cases

3. serif versus sans serif (two type):          i.)serif (little decoration, printed media, or document)                                          ii.)sans serif (do not have decoration, used for headlines and bold statement)

4. Cases(Placing an uppercase letter in the middle, as an intercap or CamelCase)

5. Bitmap vs Vector                                  i.)Bitmap(consist of a matrix of dots or pixels)                                                    -File size increase as more sizes added  -Require a lot of memory                       -Non-scalable                                         ii.)Vector(drawing use instruction and mathematical formulae ,can draw any size by scaling)                                        -File size is much smaller than bitmaps  -TrueType, OpenType and PostScript

6. Fontographer Fontographer is a specialized graphics editor. It is compatible with both Macintosh and Windows platforms. It can be used to develop PostScript, TrueType, and OpenType fonts. It can also modify existing typefaces and incorporate PostScript artwork.

7. Hypertext vs Hypermedia                      Hypertext-contains links to other texts Hypermedia-include other media, graphics, images

8. Hypermedia structures                          i.)Links  ii.)Nodes   iii.) Achors

9. Computers and Text                              i.)Character sets                                      ii.)Extended Character Set (ISO Latin-1) iii.)Unicode (multilingual text and character encoding)

10. Font style

10.1. Boldface

10.2. Italic

10.3. Underlining

11. Font Terminology

11.1. Baseline

11.2. Cap height

11.3. x-height

11.4. Ascenders/descenders

11.5. Kerning: ajustment of space between certain  pairs of letters                                           Tracking: adjustment of space for group of letters

12. Text element used in multimedia are:    -Menus for navigation                            -Interactive buttons                                -Fields for reading                                  -HTML documents                                  -Symbols and icons

13. Rasterization                                               -Font rasterization is process of converting text from a vector description to a raster or bitmap . -Jaggies are the jagged edges you see when a bitmapped image is resized

14. Font Mapping                                            Some fonts installed in your machine may not be available in other user’s machine. If the fonts that you used is not available in other people’s computer, a default font will be used for substitution. Specifying which font to be substitution is called font mapping.

15. Hypertext systems are used for: -Electronic publishing and reference works -Technical documentation -Educational courseware -Interactive kiosks -Electronic catalogs