CHAPTER 4 : IMAGES

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CHAPTER 4 : IMAGES by Mind Map: CHAPTER 4 : IMAGES

1. Bitmap Sources: -Capture a bitmap using a camera. -Capture a bitmaps from a photo or other artwork using a scanner to digitize the image.

2. Legal rights protecting use of images from clip art galleries fall into there basic groupings. -Public domain images -Royalty-free images     -Right-managed images

3. The industry-standard programs for bitmap painting & editing -Adobe's photoshop & illustrator -Corel's Painter & CorelDRAW

4. Vector-drawn graphics -Applications of vector-drawn object -How vector-drwn images work -Vector-drawn images versus bitmaps

5. 3-D drawing Features of 3-D application -Modeling( Placing all the elements into 3-D space) -Extrusion (The shape of a plane surface extends some distance) -Lathing (A profile of the shape is rotated around a defined axis)

6. Dithering is a process whereby the color value of each pixels is changed to the closet matching color.

7. BEFORE YOU START TO CREATE:                            -Plan your approach -Organize the available tools -Configure computer work space

8. MAKING STILL IMAGES -Still images are generated in two ways: Bitmaps(raster), Vector-drawn graphics

8.1. Bitmaps are an image format suited for creation of : - Photo-realistic images      - Complex drawings requiring fine detail

9. Natural light and color                             #Additive color (red, green, and blue)   #Subtractive color (cyan, magenta, and yellow) #Color models

10. Color palettes are mathematical tables that define the color of pixels displayed on the screen.

11. Image file types used in Multimedia *Macintosh formats                *Windows formats                       *Cross-platform formats