Chapter 2: Multimedia Hardware & Software
by Gan Sing Tan
1. Four Basic Stages in a Multimedia Project 1) Planning and Costing 2) Designing & Producing 3) Testing -Alpha Testing -Beta Testing 4) Delivering
2. Requirements for A Multimedia Project - The Intangibles - Multimedia Skills - Hardware - Software - Authoring Systems
3. Intangibles Assets in Multimedia -Creativity -Organization -Communication
4. Main Roles In The Team -Project Manager -Multimedia Designer -Writer -Audio/Video Specialist -Multimedia Programmer
5. Choosing An Authoring Tool - Editing and Organizing features - Programming features - Interactivity features - Performance tuning and playback features - Delivery, Cross-platform, and Internet playability features
6. HARDWARE -Connections -Memory and Storage Devices -Input Devices -Output Devices
7. SOFTWARE - Text editing & word processing tools - OCR software - Painting & Drawing software - 3-D Modeling tools - Image editing tools - Sound editing tools - Animation, video, and digital movie tools
8. Type of Authoring Tools - Card-and page-based - Icon-and object-based - Time-based