CHAPTER 2 Multimedia Hardware and Software

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CHAPTER 2 Multimedia Hardware and Software by Mind Map: CHAPTER 2 Multimedia Hardware and Software

1. What Your Need

1.1. Intangibles

1.1.1. Creativity

1.1.2. Organization

1.1.3. Communication

1.2. Skill (roles in team)

1.2.1. Project Manager

1.2.2. Multimedia Designer

1.2.3. Interface Designer

1.2.4. Writer

1.2.5. Audio/Video Specialist

1.2.6. Multimedia Programmer

1.3. Hardware

1.3.1. Connection  i  ) Integrated Drive Electronic (IDE) ii ) Universal Serial Bus (USB) iii) FireWire (IEEE 1394)

1.3.2. Memory and Storage Device i  ) RAM ii ) ROM iii) Hard Disk iv) Flash / Thumb Drives v ) CD-Rom vi) DVD vii) Blu-ray Discs

1.3.3. Input Devise i  ) Optical Character Recognition Devise (OCR) ii ) Barcode Reader iii) Voice Recognition Systems iv) Microphones v ) Digital Cameras

1.3.4. Output Devise i  ) Stereo ii ) Monitor iii) Projector iv) Printer

1.4. Software

1.4.1. Feature - An intuitive graphical user interface - Scalable dimensions - Multiple undo capability - Scalable text font support - Support for third-party special effect plug-       ins - Layering capability

1.5. Authoring System

1.5.1. Choosing an authoring tool - Editing and organizing features - Programming features - Interactivity features - Performance tuning and playback features - Delivery, cross-platform, and Internet         playability features

2. Stage of Multimedia Project

2.1. Planing and costing

2.1.1. Define objective & scope

2.1.2. Target user

2.1.3. Contents

2.1.4. time estimate & budget

2.1.5. prepare short prototype or proof of concept

2.2. Designing and Producing

2.3. Testing

2.3.1. Alpha Test

2.3.2. Beta Test

2.4. Delivering

2.4.1. Prepare follow up over time, tweaks, repairs, upgrades