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Rocket clouds
Text by Mind Map: Text

1. Fonts and Typefaces

1.1. 1. Typeface

1.1.1. -A family of graphic characters, often with many type sizes and styles.

1.2. 2. Font

1.2.1. -Collection of characters of a single size and style belonging to particular typeface family.

1.3. 3. Study of fonts and typefaces

1.3.1. -Font styles

1.3.1.1. -Boldface

1.3.1.2. -Italic

1.3.1.3. -Underlining

1.3.1.4. Outlining

1.3.2. -Font Terminology

1.3.2.1. -Baseline

1.3.2.2. -Cap height

1.3.2.3. -x-height

1.3.2.4. -Ascenders/Descenders

1.3.2.5. -Kerning

1.3.2.6. -Tracking

1.3.3. -Cases

1.3.3.1. -Capitalized letter referred as uppercase

1.3.3.2. -Small letter referred as lowercase

1.3.3.3. -Placing an uppercase letter in middle referred as intercap or CamelCase

2. Text Elements

2.1. 1. Menus for navigation

2.2. 2. Interactive buttons

2.3. 3. Fields for reading

2.4. 4. HTML documents

2.5. 5. Symbols and icons

3. Computers and Text

3.1. 1. Bitmap font and Vector font

3.1.1. -Bitmaps font consist of matrix of dots or pixels representing the image.

3.1.2. -Vector fonts drawing use instructions and mathematical formulae to describe each glyph

3.2. 2. Character sets

3.2.1. -Character sets

3.2.1.1. -Each character represented by unique 7-bit binary code word

3.2.2. -Extended Character Set (ISO Latin-1)

3.2.2.1. -Extra 1 bit in ASCII-up to 256 characters

3.2.3. -Unicode

3.2.3.1. - 16 bit architecture for multilingual text and character encoding.

3.2.3.2. -covers 96,382 characters

4. Font Editing and Design Tools

4.1. Fontographer

4.1.1. -specialized graphics editor

4.1.2. -compatible with both Macintosh and Windows platforms.

5. Hypertext vs Hypermedia

5.1. 1. Hypertext

5.1.1. -A text which contains links to other texts

5.1.2. -Invented by Ted Nelson around 1965

5.1.3. -Subset of hypermedia

5.2. 2. Hypermedia

5.2.1. -Not constrained to be text-based

5.2.2. -include other media such as graphics,images

6. Hypermedia Structure

6.1. 1. Navigating hypermedia structures

6.1.1. -To navigate hypermedia structures is via buttons

6.2. 2. Hypermedia structures

6.2.1. Links

6.2.1.1. -Connections between conceptual elements

6.2.2. Nodes

6.2.2.1. -Accessible topics,documents,messages, and content elements

6.2.3. Anchors

6.2.3.1. -Reference from one document to another document

6.3. Hypertext systems are used for:

6.3.1. -Electronic publishing and reference works

6.3.2. -Technical documentation

6.3.3. -Educational courseware

6.3.4. -Interactive kiosks

6.3.5. -Electronic catalogs