Chapter 4 Images
by Chin Yan Ann
1. Bitmaps
1.1. 3 basic grouping of Legal rights
1.1.1. Public domain images
1.1.2. Royalty-free images
1.1.3. Right-managed images
1.2. Image editing programs
1.2.1. Enhance and make composite images
1.2.2. Alter and distort images
1.2.3. Add and delete elements
1.2.4. Vector-drawn images versus bitmaps
2. Vector
2.1. Vector Drawing
2.1.1. Vector-drawn graphics
2.1.1.1. Application of vector-drawn object
2.1.1.2. How vector-drawn image work
2.1.1.3. Vector-drawn images versus bitmaps
3. 3-D drawing and rendering
3.1. 3-D animation tools
3.1.1. Daz3D
3.1.2. Form*Z
3.1.3. NewTek's Lightwave
3.1.4. Autodesk's Maya
3.1.5. Trimble's SketchUp
3.2. Features of a 3-D application
3.2.1. Modeling
3.2.2. Extrusion
3.2.3. Lathing
3.3. Panoramas
3.4. Rendering
4. Colors and Palettes in Multimedia
4.1. Natural light and color
4.1.1. Additive color
4.1.2. Subtrative color
4.1.3. Color models