Chapter 4 : Images
by Emily xinyi
1. Image File Types
1.1. Macintosh formats
1.2. Windows formats
1.3. Cross-platform formats
2. Colors & Palettes
2.1. Understanding natural light and color
2.1.1. Additive color
2.1.2. Subtractive color
2.1.3. Color models
2.1.3.1. RGB model
2.1.3.2. HSB and HSL models
2.2. Color palettes
3. 3-D Drawing & Rendering
3.1. 3-D animation tools
3.2. Features of a 3-D applocation
3.2.1. Modeling
3.2.2. Extrusion
3.2.3. Lathing
3.3. Panoramas
4. Making Still Images
4.1. generated in 2 ways :
4.1.1. Bitmaps ( raster )
4.1.2. Vector-drawn graphics
4.2. Capturing and editing images
4.2.1. enable user to :
4.2.1.1. Enhance and make composite images
4.2.1.2. Alter and distort images
4.2.1.3. Add and deleted elements
4.2.1.4. Morph
5. Bitmap Sources
5.1. 3 basic groupings
5.1.1. Public domain images
5.1.2. Royalty-free images
5.1.3. Right-managed images
6. Vector Drawing
6.1. used in areas :
6.1.1. Computer-aided design ( CAD ) by architects & engineers
6.1.2. Graphic artists designing for print media
6.1.3. 3-D animation programs
6.1.4. Applications requiring drawing of graphic shapes
6.1.5. Applications requiring drawing of graphic shapes