DMM5018 - Chapter 4 Images

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DMM5018 - Chapter 4 Images by Mind Map: DMM5018 - Chapter 4 Images

1. Vector drawing

1.1. vector images use less memory space and have smaller file size

1.2. vector objects are easily scalable without loss of resolution or image quality

1.3. vector images cannot be used for photorealistic image

1.4. bitmaps are not easily scalable and resizeable

1.5. bitmaps can be converted to vector images using autotracing

2. 3-D drawing and rendering

2.1. Features of a 3D application

2.1.1. Modeling

2.1.2. Extrusion

2.1.3. Lathing

2.2. Redering

2.2.1. Use of intricate algorithms to apply user-specified effects and take many hours for a single image

3. Colors and palettes in multimedia

3.1. Color palettes

3.2. Understanding natural light and color

3.2.1. Additional color

3.2.2. Subtractive color

3.2.3. Color models

3.3. Additive color

3.4. Subtractive color

3.5. Dithering

4. Making still images

4.1. Bitmaps editors (painting program)

4.2. Vector-drawn graphic (drawing program)

4.3. Capturing and editing images

5. Bitmaps

5.1. Where do bitmaps come from?

5.1.1. capture a bitmap using a camera

5.1.2. from a photo

5.1.3. grab from an active computer screen

5.1.4. get from the suppliers of cliparts