chapter 2: Multimedia Hardware and Software

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chapter 2: Multimedia Hardware and Software by Mind Map: chapter 2: Multimedia Hardware and Software

1. Intangible assets in multimedia

1.1. creativity

1.2. organization

1.3. communication

2. Software

2.1. Multimedia Programmer

2.2. OCR software

2.3. Painting tools

2.4. Painting tools

2.5. 3-D modeling tools

2.6. 3-D modeling tools

2.7. Sound editing tools

2.8. Animation, video, and digital movie tools

3. four basic stages in a multimedia project

3.1. Planning and costing

3.2. Designing and Producing

3.3. Testing

3.4. Delivering

3.4.1. Alpha Testing

3.4.2. Beta Testing

4. Authoring Systems

4.1. Authoring tool

4.1.1. a software package

4.1.2. design screen layouts (interface) using  single, cohensive product

4.1.3. design screen layouts (interface) using templates

4.1.4. create interactivity

4.1.5. organize &edit mutimedia elements

4.2. Types of authoring tools

4.2.1. Card-and page-based authoring tools

4.2.2. Icon-and object-based authoring tools

4.2.3. Time-based authoring tools

4.3. Choosing an authoring tool

4.3.1. Editing

4.3.2. Organizing

4.3.3. Programming

4.3.4. Interactivity

4.3.5. Performance tuning

4.3.6. Playback

4.3.7. Delivery

4.3.8. Cross-platform

4.3.9. Internet playability features

5. Multimedia Skills

5.1. Project Manager

5.2. Multimedia Designer

5.3. Interface Designer

5.4. Writer

5.5. Audio/Video Specialist

5.6. Multimedia Programmer

6. Hardware

6.1. Production platforms

6.2. Connections

6.2.1. Integrated Drive Electronics (IDE)

6.2.2. Integrated Drive Electronics (IDE)

6.2.3. FireWire (IEEE 1394)

6.3. Memory and storage devices

6.3.1. Random Access Memory (RAM)

6.3.2. Read Only Memory (ROM)

6.3.3. Hard disks

6.4. Input devices

6.5. Output devices