Digital Technologies Curriculum

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Digital Technologies Curriculum by Mind Map: Digital Technologies Curriculum

1. Resources

1.1. Storyboard templates, Dreamtime story exemplars, stop motion animation exemplars, clay, lego, art supplies.

2. Design and Technology Processes and  Production Skills

2.1. Designing

2.1.1. Storyboard

2.2. Evaluating

2.2.1. Does the storyboard reflect the retell of the Dreamtime Story?

2.3. Collaborating and managing

2.3.1. small group work, assigned roles, student accountability, self and peer assessment

2.4. Lesson One

3. Cross Curricular links

3.1. English

3.1.1. YR 5 -Literature and Contexts Identify aspects of literary texts that convey details or information about particular social, cultural and historical contexts (ACELT1608) Examining literature Create literary texts that experiment with structures, ideas and stylistic features of selected authors (ACELT1798) CREATING TEXTS Plan, draft and publish imaginative, informative and persuasive print and multimodal texts, choosing text structures, language features, images and sound appropriate to purpose and audience (ACELY1704)

4. Cross-Curriculum Priorities

4.1. Aboriginal and Torres Strait Islander Histories and Cultures OI.3 Aboriginal and Torres Strait Islander Peoples have holistic belief systems and are spiritually and intellectually connected to the land, sea, sky and waterways.

5. Rationale

5.1. Learning in Digital Technologies builds on the dispositions developed in the early years. Learning focuses on developing foundational skills in computational thinking and an ability to engage in personal experiences using digital systems.

5.1.1. Stop motion animation promotes computational thinking by developing instructional language used to give and follow instructions and break down complex challenges into smaller, manageable questions. Students use digital capabilities (number crunching, data compiling, and sorting capabilities) to complete animations inclusive of sound effects, music, narration and titles. Stop motion animation is a stepping stone to more complex tasks such as computer generated animation which requires greater programming skills.

6. Implementation

6.1. Engaging learning opportunities will provide students with opportunities to develop skills and dispositions such as curiosity, imagination, creativity and evaluation.

6.1.1. Digital Technologies Curriculum - Year 5 Designing Develop and communicate alternative solutions and follow design ideas, using annotated diagrams, storyboards and appropriate technical terms Collaborating and managing Work collaboratively to safely develop and publish basic plans, including sequencing of steps

7. Learning in Design and Technologies

7.1. Design in the Australian Curriculum.

7.1.1. Create a storyboard that reflects a simple, chosen story from ‘Stories from the Billabong’