Virtual Reality
by Lok LAM
1. Description
1.1. three-dimensional computer generated environment.
2. For Entertainment
2.1. Computer Games
2.2. Movies
2.3. VR Roller Coaster
3. For Medical
4. For knowledge development
4.1. Multi Learning Experience
5. As the user enters into a virtual reality, their movement in the real world corresponds to that in the virtual world. This can be stimulated by objects such as Oculus Rift.
6. For Specific Job training
6.1. Pilot
6.2. military
7. For Arts
8. For Sports Development