1. Digital Etiquette & Communication
1.1. Netiquette
1.1.1. A good resource for this is Brain Pop website, they have a little movie that goes over things like flaming, Using all caps, what Trolls are, etc.
1.2. The Golden Rule
1.2.1. The website netiquette, provides a lot of definitions and resources to talk about treating others as you would want to be treated.
2. Digital Access & Security
2.1. Your Information is out there
2.1.1. I love this video about how much information a person can get on another person, especially for the purpose of identity theft. https://youtu.be/F7pYHN9iC9I
2.2. Information Theft
2.2.1. In this website by Media Smart students can play a game where they learn about information piracy http://mediasmarts.ca/game/privacy-pirates-interactive-unit-online-privacy-ages-7-9
2.3. Digital Foot Print
2.3.1. Students need to be aware that they create a digital foot print when they are on the internet, and many people will try to exploit this. In this URL http://www.internetsociety.org/your-digital-footprint-matters?gclid=CjwKEAjwj92_BRDQ-NuC98SZkWYSJACWmjhlyxXODRrebxltD9rWOVDSJPiTxuIU3nSmDqQXTh66jRoC_kPw_wcB students can explore what a digital foot print is and ways to protect themselves.
3. Digital Law, Rights & Responsibilities
3.1. Know Copyright and model it
3.1.1. Copyright Matters is a PDF that can become the reference that teachers can know what is copyright law, and what is plagerism or the stealing of intellectual property.
3.2. Intellectual Property
3.2.1. The Media Smart site of http://mediasmarts.ca/intellectual-property/intellectual-property-overview has good information to help develop awareness of what intellectual property is, as well as what can be used and what cannot through creative commons.
3.3. Copyright Free for use
3.3.1. This New Media website http://newmediacreation.weebly.com/copyright.html has good information on teaching students how they can obtain copyright free materials that autors have given permission for others to use the materials.
4. Digital Health & Wellness
4.1. Effects of inappropriate Material
4.1.1. This URL leads to some great information to teachers on the effects of inappropriate materials that can be viewed on line. https://www.kidsintheknow.ca/pdfs/KIK_ImpactOfViewing_en.pdf
4.2. Teaching about the effects of pornography
4.2.1. This URL leads to a site that gives teachers a resource for teaching students about the dangers of pornography though a picture book. There is also a teaching plan to go along with it. http://goodpicturesbadpictures.com/
4.3. Cyber Bullying
4.3.1. Cyber bullying is a problem that happens frequently in schools on social media and on game sites. This URL is a developing site which gives teachers information and resources to take on this topic with their students https://bullying.org/
5. Digital Literacy
5.1. Awareness of reliable sources
5.1.1. This URL offers a checklist to discovering if students have found reliable information on what they're studying http://www.lib.vt.edu/instruct/evaluate/ It is important that students be critical of any information and that they verify if the site they are using is credible
5.2. Students need to explore and discover what is credible and what is not
5.2.1. This URL takes you to a PDF lesson plan from Media Smart which walks students through this discovery of good and bad sites for information. http://mediasmarts.ca/sites/mediasmarts/files/pdfs/lesson-plan/Lesson_Hero_Project.pdf
6. Digital Commerce
6.1. Kids are Marketing Targets
6.1.1. The Website http://mediasmarts.ca/marketing-consumerism/how-marketers-target-kids has excellent information on how kids a marketed and great resources to teach kids to be informed what these marketers are trying to do.
6.2. Kids toy fun sites are often marketing ploys
6.2.1. Lego and Barbie have websites that offer fun and games, but they also offer in app purchases, so students need to be educated as to what these sites real purpose is, that is to sell their products.