Creating games that provide roles from different points of views.

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Creating games that provide roles from different points of views. by Mind Map: Creating games that provide roles from different points of views.

1. Tools

1.1. Completed Portfolio

1.1.1. Accomplishments during fullsail

1.1.2. List of programs and coding learned

1.1.3. Other skills and assets learned

1.2. A video that will help as a visual guide for my audience and serve as my presentation.

1.3. Microsoft Office

1.4. Music/audios

2. Obstacles

2.1. Previously brought up already by competition

2.2. High volume of competition

2.3. Could be that my idea isn't adopted as a possible avenue to venture down

2.4. Keeping their attention throughout presentation

3. Audience

3.1. Bungie

3.1.1. Titles of work are Halo, Destiny, Mythology I and II

3.2. Blizzard

3.2.1. Titles of work are Diablo franchise, starcraft 1 and 2, Overwatch, Hearthstone, and World of Warcraft

3.3. Lead Game Designer of target companies

4. Story

4.1. Beginning

4.1.1. Open up with the story immediately. The story will attempt to capture the audience's attention. It will be a summarized journey of my experience with games as the main hero who runs around in the middle of the action. People love this role, so I'll use it to gain their attention.

4.2. Middle

4.2.1. I transition the beginning of the story to the middle with a question that makes the audience think. This question will present a problem. This is where I tell the story of my desires to change the way people viewed the hero role and that to reach this goal I joined and graduated from fullsail, with a quick list of all of my new skills and assets learned.

4.3. End

4.3.1. I conclude the story with the answer to the question, and how I can apply what I've learned at fullsail paired with my ideals to solve the question brought up. I state my name, restate my purpose, and then end the video