1. equity
1.1. sexism
1.1.1. girls
1.1.1.1. not used
1.1.2. boys
1.1.2.1. always used
1.2. gender stereotype
1.2.1. boy saves girl
1.2.2. girl is weak and boy is strong
1.3. diversity
1.3.1. skin colour
1.3.1.1. black
1.3.1.1.1. never there
1.3.1.2. white
1.3.1.2.1. always there
1.3.1.3. brown
1.3.1.3.1. never there
1.3.2. culture
1.3.2.1. europe
1.3.2.2. africa
1.3.2.3. asia
1.3.2.4. north+south america
1.3.2.5. ect.
1.3.3. abilities
1.3.3.1. smartness
1.3.3.1.1. made fun of
1.3.3.2. disabilities
1.3.3.2.1. made fun of
1.3.3.3. problems
1.3.3.3.1. made fun of
1.3.4. age
1.3.4.1. young
1.3.4.1.1. used in video games
1.3.4.2. old
1.3.4.2.1. made fun of
1.3.4.2.2. stereotypes
1.4. LQBQT
1.4.1. never showed in video games
1.4.2. not taken serious
1.5. countryism
1.5.1. american characters
1.5.1.1. always in video games
1.5.2. population in other countries/ contuntes
1.5.2.1. Asia
1.5.2.1.1. never used
1.5.2.1.2. made fun of
1.5.2.2. Africa
1.5.2.2.1. never used
1.5.2.2.2. made fun of
1.5.2.3. europe
1.5.2.3.1. never used
1.5.2.3.2. made fun of
1.5.2.4. south America
1.5.2.4.1. never used
1.5.2.4.2. made fun of
1.6. accents
1.6.1. other country
1.6.1.1. made fun of
1.6.1.1.1. ex: english accent
1.6.1.2. made to sound weird
1.6.2. barely any used in games
2. rating system
2.1. not obeyed
2.1.1. users
2.1.1.1. under age
2.1.2. buying
2.1.2.1. older person buying-given to kid
2.2. not rated to right age
2.2.1. 10-12 age kids can only watch rated G,PG though able to watch PG13 matter
2.3. not rated to matter
2.3.1. rated "R" with only a bit of blood
2.3.2. rated "PG13" though PG
2.4. rated by different opinions
2.4.1. wrong rating
2.4.1.1. under rating
2.4.1.2. over rating
3. appropriate recommendation
3.1. guide lines
3.1.1. parental knowledge
3.1.1.1. on game
3.1.2. kids/teen
3.1.2.1. usage of game
3.1.2.1.1. timeline
3.1.2.2. type of game
3.1.2.2.1. gendre
3.1.2.2.2. age appropriate
3.2. rating
3.2.1. rated to province/ state curriculum
3.2.1.1. knowledge in violence
3.2.1.1.1. blood
3.2.1.1.2. weapons
3.2.1.1.3. sickness
3.2.1.2. knowledge in mature subject matter
4. advantages
4.1. reduce stress
4.1.1. things needed to be done in a small amount of time
4.1.2. not knowing how to solve something hard
4.2. social
4.2.1. comunicating to other people in a different way
4.2.2. meeting new people
4.2.2.1. from different countries
4.3. distraction of bad feelings
4.3.1. sadness
4.3.2. madness
4.3.3. bad day
4.4. thinking
4.4.1. perspective
4.4.1.1. different ways to do things
4.4.2. smartly
4.5. set goals
4.5.1. win
4.5.2. pass level
4.5.3. badges earned for completing different tasks in the game
5. business
5.1. piracy
5.1.1. copied games
5.2. big prices
5.2.1. a lot of money spent an making video game
5.2.2. purchase price is high
5.3. emploies
5.3.1. women
5.3.1.1. low pay
5.3.1.2. treated poorly
5.3.2. men
5.3.2.1. high pay
5.3.2.2. treated respectively
6. disadvantages
6.1. addicting
6.1.1. won't stop playing
6.1.1.1. important things set aside so you can complete the game or finish game tasks
6.1.1.1.1. homework
6.1.1.1.2. projects
6.1.1.1.3. chores
6.1.1.1.4. extracurriculars
6.1.1.1.5. family time
6.2. violence
6.2.1. blood
6.2.2. weapons
6.2.3. killing
6.3. eye problems
6.3.1. blurry vision
6.3.1.1. needing glasses
6.4. bad behaviour learned from the video game
6.4.1. aggressive
6.4.1.1. angry
6.4.1.2. harsh
6.4.2. rude
6.4.2.1. sassy
6.4.2.2. disrespectful
6.4.2.3. disruptive
6.4.3. physical behaviour
6.4.3.1. hitting
6.4.3.2. kicking
6.4.3.3. playing with weapons
6.4.3.4. ect.
6.4.4. foul language
6.4.4.1. swearing
6.4.4.2. racist and stereotype comments
7. Parents
7.1. Unaware
7.1.1. genre of game
7.1.1.1. inappropriate
7.1.1.1.1. violence
7.1.2. the game being used
7.1.3. rating of game
7.1.3.1. not appropriate for child's age
7.1.4. amount of usage
7.1.4.1. played for a lot of time
7.2. don't care
7.2.1. don't do anything
7.3. care
7.3.1. what
7.3.1.1. the game is...
7.3.1.2. appropriate
7.3.1.2.1. age
7.3.1.2.2. gendre
7.3.1.2.3. genre