A Interactive Children's Book

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A Interactive Children's Book by Mind Map: A Interactive Children's Book

1. Audience

1.1. Ages

1.1.1. 7-9

1.2. interest

1.2.1. choices

1.2.2. preference

1.3. lifestyle

1.3.1. end goal

1.3.2. experience goal

1.3.3. life goal

1.4. gender

1.4.1. boys

1.4.2. girls

1.5. personality

1.6. life goal

1.7. other users

1.7.1. relationship to audience

2. Illustration

2.1. Styles

2.1.1. Drawing

2.1.1.1. Materials

2.1.1.1.1. Mixed Media

2.1.1.1.2. Watercolor

2.1.1.1.3. Brush, pen and colored ink

2.1.1.1.4. Dip pen (and watercolor)

2.1.1.1.5. Charcoal and watercolor

2.1.1.1.6. Colored pencil crayon

2.1.1.1.7. Pencil Only

2.1.1.1.8. Paper

2.1.1.1.9. Pastel

2.1.1.1.10. Acrylic

2.1.1.2. Digital

2.1.1.3. 3D illustrations

2.1.2. Collage

2.1.3. Paper cutting

2.1.4. Dry Color

2.1.5. Translucent

2.1.6. Line and Wash

2.2. Colors

2.2.1. B&W

2.2.2. One Color

2.2.3. Limited Pallete

2.2.3.1. Cool

2.2.3.1.1. Outter Space

2.2.3.2. Warm

2.2.3.2.1. Earth

2.2.3.3. Neutral

2.2.3.3.1. Interiors

2.2.4. Two Colors

2.3. Character Design

2.3.1. Profiling

2.3.2. Beings

2.3.2.1. Human

2.3.2.2. Non-human

2.3.2.3. Blackholes

2.3.2.4. Planets

2.3.2.5. Stars

3. Story

3.1. Plot

3.2. Settings

3.2.1. Places

3.2.1.1. Marcus' room

3.2.1.2. Space ship

3.2.1.3. Attic

3.2.1.4. Outter Space

3.2.2. Planets

3.2.2.1. Earth

3.2.2.2. Georgetown

3.3. Characters

3.3.1. Main

3.3.1.1. Suuz

3.3.1.2. Marcus

3.3.2. Side

3.3.2.1. Myriana

3.3.2.2. JOE

3.3.2.3. George

3.4. Storyboard

3.5. Synopsis

3.5.1. Everyone in the Outer Space has a purpose. Suuz's purpose is to transform human matter into cosmic matter. To help lead them out of the Universe and into the Outer Space. Although she doesn't know it at the beginning, she soon realize how important her role is to maintain the balance in Outer Space. On the way she will meet friends, face trouble, learn that even her sister is not that bad, and understand that at some point even the one we love the most has to go.

4. References

4.1. Publishers

4.1.1. Chronicle Books

4.1.2. Random House

4.1.3. Harper Collins

4.1.4. Simon & Schuster

4.1.5. Puffin Books

4.2. Books

4.2.1. General

4.2.1.1. Exquisite Book

4.2.1.2. Cobain Unseen

4.2.1.3. Audrey Hepburn Treasures

4.2.2. Comics

4.2.2.1. Persepolis

4.2.2.2. Blankets

4.2.2.3. Peanuts

4.2.3. Children's Books

4.2.3.1. The Little Prince

4.2.3.2. Alice's Adventures in Wonderland

4.2.3.3. Where The Wild Things Are

4.2.3.4. The Melancholy Death of Oyster Boy and Other Stories

4.3. Movies / Show

4.3.1. Animation

4.3.1.1. Futurama

4.3.1.2. Jetsons

4.3.1.3. Space Jam

4.3.1.4. Wall-E

4.3.2. Sci-Fi

4.3.2.1. Lost in Space

4.4. History

4.5. Illustrators

4.5.1. Mid 20th century

4.5.1.1. http://www.flickr.com/photos/[email protected]/sets/859713/

4.5.2. Steve Mack

4.5.2.1. http://spotillustration.com/

4.5.3. Oliver Jeffers

4.5.3.1. http://www.oliverjeffers.com/#/illustration/

4.5.4. Suzy Lee

4.5.4.1. http://www.suzyleebooks.com/home.htm

4.5.5. Andrew Bannecker

4.5.5.1. http://andrewbannecker.com/

4.5.6. Ben Javens

4.5.6.1. http://benjavens.co.uk/

4.5.7. Jim Datz

4.5.7.1. http://www.neitherfishnorfowl.com/

4.5.8. Blanca Gomez

4.5.8.1. http://www.cosasminimas.com/

4.5.9. Annette Marnat

4.5.9.1. http://marnette.canalblog.com/

4.5.10. Julia Pott

4.5.10.1. http://www.juliapott.com/

5. Visual Format

5.1. Sizes

5.2. Type

5.2.1. Title

5.2.1.1. Decorative

5.2.1.2. Collage

5.2.1.3. Calligraphic

5.2.1.4. Handmade

5.2.2. Chapters

5.2.3. Text

5.3. Cover

5.3.1. Hardcover

5.3.2. Softcover

5.3.3. Jacket

5.4. Structure

5.4.1. Illustrations

5.4.1.1. Specific scenes

5.4.1.2. Per page

5.4.1.3. Chapters

5.4.2. Text

5.4.3. Features

5.4.3.1. Paper Engineering

5.4.3.1.1. Pop-ups

5.4.3.1.2. Pockets

5.4.3.1.3. Flaps

5.4.4. Grid

5.4.4.1. Fixed

5.4.4.2. Free

5.5. Production cost

5.6. Paper

5.6.1. Can it also influence the story some way?

5.6.2. Type

5.6.3. Weight

5.6.4. Color

6. Transmedia Storytelling

6.1. Opportunities

6.1.1. Make Children be interested about reading

6.2. Medium

6.2.1. Print

6.2.2. Interactivity

6.2.2.1. Online?

6.2.2.1.1. Comic

6.2.2.1.2. Game

6.2.2.1.3. Motion

6.3. Experience

6.3.1. emotions

6.3.2. sense

6.3.3. choices

7. New node