Video Games

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Video Games by Mind Map: Video Games

1. addictive

2. Concerns

2.1. disobedient

2.1.1. refusing certain actions

2.2. health issues

2.2.1. vision

2.3. relationships

2.3.1. family members

2.3.2. friends

2.3.3. outside

3. advantages

3.1. reduce stress

3.2. improves skills

3.2.1. hand eye co-ordination

3.2.2. math

3.2.3. language

3.2.4. creativity

3.2.5. problem solving

3.2.6. cognitive

3.2.7. motor

3.3. gain self confidence

3.4. form of physiotherapy

4. Age Recommendations

4.1. Rating pending

4.1.1. un-established age recommendation

4.2. Early childhood

4.2.1. pre-school audience

4.2.1.1. suitable for ages 3+

4.2.2. educational games

4.2.3. no innapropriate content

4.3. Everyone

4.3.1. suitable for general audience

4.3.2. mild language

4.3.3. mild amount of violence

4.4. Everyone 10+

4.4.1. crude humour

4.4.2. greater amount of violence

4.4.3. mild language

4.5. Teen

4.5.1. audience of 13+

4.5.1.1. strong use of language

4.5.1.2. moderate amount of violence

4.6. Mature

4.6.1. audience of 17+

4.6.1.1. inclusion of intense and/or realistic portrayals of violence

4.6.1.2. stronger use of language than "teen" rating

4.7. Adults only

4.7.1. only suitable for 18+

4.7.1.1. great amount of violence

4.7.1.2. inappropriate themes and content

5. Equity

5.1. gender discrimination

5.1.1. Males found aggressive

5.1.2. Females are "prizes"

5.2. racial discrimination

5.2.1. culture

5.2.2. skin colour

5.3. LGBTQ

6. Video Game Business

6.1. 1940-1960

6.1.1. computer-based game machines

6.1.2. arcade game of tic-tac-toe

6.1.3. 1940 "Nimatron

6.1.4. 1950's and 1960's mainframe computers

6.2. 1970

6.2.1. video game console, the Magnavox Odyssey

6.2.2. Arcade Machines

6.2.2.1. Shopping malls

6.2.2.2. Traditional storefronts

6.2.2.3. Restaurants

6.2.2.4. Convenience stores

6.3. 1980

6.3.1. The Nintendo Entertainment System, released in 1985,

6.4. 1990

6.4.1. CD-based storage and software

6.4.2. GUI-based operating systems

6.4.2.1. Amiga OS

6.4.2.2. Microsoft Windows

6.4.2.3. Mac OS

6.4.3. Advancement in 3D graphics technology

6.4.4. mobile phones

6.4.4.1. moblie gaming

6.5. 2000

6.5.1. iOS and Android devices

6.5.2. casual games and indie games

6.6. 2010

6.6.1. indie games have a significant impact on the industry

6.6.2. casual and mobile gaming