1. Buildings/ places
1.1. Room of Shelves
1.1.1. Where books of lore are kept
1.2. hearth Hall
1.2.1. Where students meet for festivals
1.3. Great House
1.3.1. Is the whole pace in general; must state your true name to get in
1.4. Sleeping Cells
1.4.1. Where the students and masters sleep
1.5. Isolate Tower
1.5.1. Place where students memorize names on a parchment.
1.6. Long Table
1.6.1. Where they eat
1.6.2. No matter how many sit at this table, there is always room
1.7. Immanent Grove
1.7.1. Prentices cannot go there
1.7.2. It always seems like you have almost reached it, but you never quite do.
1.8. Wardrobe room
1.8.1. Where students of the school find cloaks and any other clothing they need
2. Animals
3. Masters
3.1. Master Chanter
3.1.1. Teachs songs and stories about magic and deeds of heroes
3.2. Master Windkey
3.2.1. Teaches wind and weather
3.2.2. Spends a lot of time in boats on the water
3.3. Master Changer
3.3.1. Serious and difficult changing spells
3.4. Master Patterner
3.4.1. Works in the "Immanent Grove"
3.5. Master Herbal
3.5.1. Teaches how plants grow and their properties
3.6. Master Hand
3.6.1. Teaches illusion spells
3.6.2. Teaches sleight and jugglery and the lesser arts of changing
3.7. Master Namer
3.7.1. Lives in the Isolate Tower
3.7.2. Gives students list of names that must be memorized on a parchment, and the students must memorize the words by midnight, since the ink fades by midnight