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ICS111 Spring 2017 by Mind Map: ICS111 Spring 2017
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ICS111 Spring 2017


ICS111 Just Enuf Java - availabe on Laulima under Resources

Java for Dummies (free from UH Digital Library)

What's the class about?

Introduction to Computer Science

Overview of computer science through writing programs in Java involving graphics, sound and interaction.

Student Outcomes

An ability to apply mathematical foundations, algorithmic principles, and computer science theory to the modeling and design of computer-based systems, Finite state machines, Basic geometry and trigonometry for interactive graphical applications

An ability to define the computing requirements of a problem and to design appropriate solutions based on established design principles and with an understanding of the tradeoffs involved in design choices, Software projects, Lab problems

An ability to use sound development principles to implement computer-based and software systems of varying complexity, and to evaluate such systems, Coding standards, Defensive programming, Object-oriented design, Deconstruct programs into separate functions, Finite state machine

An ability to use current techniques, skills, and tools necessary for computing practice, Java, Eclipse, Gimp, Audacity

Previous Projects

What is programming like?


Jason Leigh


Tom Knapp-Ramos

Danny Weng

Nurit Kirshenbaum

Class Location & Time


Monday and Wednesday at 9:00-10:15am

Lab Location & Times

Tuesdays & Thursdays in either POST 318A or 319

Nurit Kirsenbaum

Section 1: 9a @ POST 318A

Section 3: 12p @ POST 318A

Danny Weng

Section 5: 3p @ POST 318A

Section 4: 12p @ POST 319

Tom Knapp-Ramos

Section 2: 9a @ POST 319

Office Hours & Location

Jason Leigh

Monday and Wednesday 10:15am-11:15am

Keller 102

Danny Weng

Tuesday/ Thursday 1:30-2:30pm in Post 314-8

Thomas Knapp-ramos

Friday 10:30am-12:30pm in POST 303-5

Nurit Kirshenbaum

Tue/Thurs 10:15 - 11:30 in POST 314-9

Additional Assistance

Code Academy

ICS Open Labs


Mondays: noon-9pm Tuesdays: 6pm-9pm Wednesdays: 6pm-9pm Thursdays: 6pm-9pm Fridays: 6pm-9pm

Learning Emporium

Bilger Addition 209

Mondays: 10-noon

Tuesdays: 1:30 – 3:30

Wednesdays: 1:00 – 3:00

Thursdays: 1:30 – 3:30

Fridays: 1:00 – 3:00

Required Class Materials

Your own laptop

EZ Graphics





Open Broadcaster Software

Handing In Projects, Assignments & Quizzes

Projects & assignments will be handed-in by uploading to Laulima under the ASSIGNMENT by the deadline indicated for the assignment.

Every project will have milestones with due dates for them.

Late projects and assignments accepted up to a week late but a 50% penalty will be imposed.

Only exception is the last milestone of the last project.No late work is accepted. Any late work gets zero points.

A lab assignment is considered late if the submission time is registered by Laulima as 1 minute past due date and time. No Exceptions.

Any lab subsequent RESUBMISSION of the assignment past the due date is considered a late submission even if the original submission was submitted on time.

Missed quizzes cannot be retaken.

To upload your project

Go to your project folder and zip everything up into a single Zip file. Make sure all sound files and images are included as well as a copy of and all other java files you wrote.

Turn in this zip file in Laulima under the Assignments folder (the same place where you downloaded the assignment in the first place).

As for the video URL, go to the Resources Folder on Laulima. You will find a subfolder for this project in which you can add your URL.

The Labs

Installing and setting up Java and Eclipse

Bring your laptop to every class and every lab

Tues: Graded Lab mini-assignment (turn in at beginning of lab for points)

Thurs: Quiz, the review of Quiz answers, then help on projects.

Login into your lab account


No food or drink allowed in labs

No unplugging equipment in labs

Anyone caught doing it will be dismissed from lab and given ZERO points for their lab session that day.

What NOT to do if you miss the first week or so of class


Projects - 25 points

Project 1 - 5 points, Individual project

Project 2 - 10 points, Individual project

Project 3 - 10 points, Design your own project as a team of 3, Choose your own team members

Previous Projects

Lab Assignments - 28 points

14 lab assignments, Solving small problems by writing code, Extending lecture examples, Commenting code segments, Tracing code segments

2 points each starting 1st week of class

Labs are distributed on each Tuesday and due the following Tuesday at 9am.

Achievement Quizzes - 42 points

14 quizzes (1 per week)

First quiz will be given on the 1st week of class on Thurs

3 points each

If you miss a quiz there is no retake.

All quizzes are closed book. Eclipse may not be used during the quizzes.

Final Exam - 5 points

Take home final will be made available about a month before it's due.

Extra Credit

Extra credit is already built into your grade.

See "How to Compute Your Grade".

What if I Miss a Lab or Quiz?

See "How to Compute Your Grade"

How to Compute Your Grade

Your grade maxes out at 90 points. The 10 points are free extra credit points that is given to all of you at the beginning of class that make up for missed quizzes or labs or any other random acts of life. If your final grade is on the edge of a letter grade do not ask for any extra credit work. None will be given as you already have 10 free extra points.

The full grade scale is therefore as follows:

A+ = 90/100

A = 85/100

A- = 80/100

B+ = 75/100

B = 70/100

B- = 65/100

C+ = 60/100

C = 55/100

C- = 50/100

D+ = 45/100

D = 40/100

D- = 35/100

F = Anything below a D-