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Chapter 3 by Mind Map: Chapter 3

1. Hypertext

1.1. Is a text which contains link to other texts

1.2. Subset of hypermedia

2. Hypermedia

2.1. Is not constrained to be text based

3. Unicode

3.1. Unicode is a 16 bit character for multilingual text and character encoding

4. Anchor

4.1. Is defined as the reference from one document to another document, image , sound ,on file on the web

5. Nodes

5.1. Accessible topics, documents, messages, and content elements

6. Extended character sets

6.1. Extra 1 bit in ASCII up to 256 character

7. Character sets

7.1. Computer can only understand numbers, so an ASCII ( American stand for code for information interchange) code is the numerical representation of a character

8. Links

8.1. Connect between conceptual elements

9. Font style

9.1. Boldface

9.2. Italic

9.3. Underlining

9.4. Outlining

10. Font terminology

10.1. Baseline

10.1.1. The line on which the bases of character are arranged

10.2. Cap height

10.2.1. Refers to the height of a capital letter

10.3. X-height

10.3.1. The distance between the baseline and the top of a lower-case letter x

10.4. Ascenders/descenders

10.4.1. Stroke that rise above the x-height/ drop below the baseline

10.5. Kerning

10.5.1. Adjustment of space between certain pairs of letters(e.g.AV) to make them look more formal

10.6. Tracking

10.6.1. Adjustment of space for groups of letters

11. Cases

11.1. A capitalized letter is referred to as uppercase, while small letter is lowercase

12. Text elements use in multimedia

12.1. Menus for navigation

12.2. Interactive buttons

12.2.1. A button is a clickable object that executes a command when activated

12.3. Fields for reading

12.3.1. Reading a hard copy is easier and faster than reading from the computer screens

12.3.2. A document can be printed in one of two orientations:portrait or landscape

12.4. HTML documents

12.4.1. Hypertext markup language used to create web pages

12.5. Symbols and icons

12.5.1. Symbols are concentrated text in the form of stand-alone graphic constructs

13. Hypertext systems are used for

13.1. Electronic publishing and references work

13.2. Technical documentation

13.3. Educational courseware

13.4. Interactive kiosks

13.5. Electronic catalog