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VLE by Mind Map: VLE

1. How To MindMeister

1.1. Add your tasks here, assigning

1.1.1. Priority

1.1.2. Completion

1.1.3. Due Date

1.1.4. Click on "Advanced" to assign more details

1.2. Work with colors and more icons to assign importance

1.2.1. Very important

1.2.2. Keep in mind

1.3. Try "WunderTask" to quickly add a task

2. Objectives

2.1. information concept

2.1.1. each level

2.1.1.1. PLE

2.1.1.2. TLE

2.1.1.3. C2LE

2.1.1.3.1. course

2.1.1.3.2. community

2.2. learn yourself

2.2.1. virtually

2.2.2. overcame

2.2.2.1. obstacles

2.2.2.2. resistance

2.3. predict

2.3.1. needs

2.3.1.1. Erasmus students

2.3.2. tools

2.3.2.1. suitable

2.4. integrate

2.4.1. needs

2.4.2. goals

2.4.3. PORTAL

3. PLE

3.1. NEEDS

3.1.1. CAMPUS

3.1.1.1. schedule

3.1.1.2. contacts

3.1.1.3. processes

3.1.1.4. technology

3.1.1.4.1. WiFi

3.1.1.4.2. access

3.1.1.4.3. in ENGLISH

3.1.1.5. MOODLE

3.1.2. SKILLS

3.1.2.1. LEARN

3.1.2.1.1. STUDY

3.2. PEOPLE

3.2.1. BUILD

3.2.1.1. TEAM

3.2.1.1.1. Forum

3.2.1.1.2. Doodle

3.2.1.1.3. GOAL

3.3. Virtual Environment

4. TLE

4.1. GOALS

4.1.1. assigment

4.1.1.1. requirement1 + tool

4.1.1.2. requirement2 + tool

4.1.2. re-use

4.1.2.1. templates

4.1.3. VIEW

4.1.3.1. individual

4.1.3.2. team

4.1.3.3. community

4.2. NEEDS?

4.3. integration

4.3.1. Tools

4.3.1.1. schedule

4.3.1.1.1. Doodle

4.3.1.1.2. Google calendar

4.3.1.2. Collaboration

4.3.1.2.1. Forum

4.3.1.2.2. wiki

4.3.1.2.3. Base camp

4.3.1.2.4. Google docs

4.3.1.2.5. Web meeting

4.3.1.3. Communication

4.3.1.3.1. Forum

4.3.1.3.2. Twitter

4.3.1.3.3. Facebook

4.3.1.3.4. Instant Messaging

4.3.1.3.5. Skype

4.3.2. share

4.3.2.1. Google calendar

4.3.2.2. Doodle

4.3.2.2.1. Owner

4.3.2.3. Forum

5. CLE

5.1. C=Course

5.1.1. (C=Community)

5.1.1.1. (learning enviroment)

5.2. C-NEEDS?

5.3. Course style

5.3.1. virtual

5.3.2. face-to-face

5.3.3. collaboration

5.3.4. NOT - to survive for exam

5.4. Course output

5.4.1. digital map

5.4.2. community portal

5.4.2.1. template

5.5. Course activites

5.5.1. Convert

5.5.1.1. information

5.5.1.1.1. to content

5.5.1.1.2. to knowledge

5.5.2. irritate

5.5.2.1. to learn

5.5.2.2. to teach

5.5.3. utilize

5.5.3.1. web 2.0

6. Methology

6.1. 1. Recognize a problem

6.2. 2. Find tool

6.3. 3. Test features

6.3.1. BAD

6.3.2. OK

6.4. 4. Practice

6.4.1. feedback

6.4.1.1. BAD

6.4.1.2. OK

6.4.2. show

6.4.2.1. result

6.4.3. learn

6.4.3.1. share in team

7. Mashup

7.1. Mahara card

7.1.1. output

7.1.1.1. course

7.2. Dig-I-Port

7.2.1. output

7.2.1.1. person

7.2.1.2. team

7.2.1.3. course

7.3. Tool

7.4. View

7.5. Communication

7.6. Search information

7.7. Collaborate