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Chapter 3 by Mind Map: Chapter 3

1. Text elements used in multimedia

1.1. Menus for navigation

1.2. Interactive buttons

1.3. Fields for reading

1.4. HTML documents

1.5. Symbols and icons

2. Hypermedia structures

2.1. Links

2.2. Noders

2.3. Anchors

3. Unicode

3.1. Unicode is a 16-bit architecture for multilingual text and character encoding

3.2. Cover 96,382 characters

3.3. Unicode can support a wide variety of non-Raman alphabets including Han Chinese, Japanese, Arabic, Korean, Bengali, and so on.

4. Icons

4.1. Are symbolic representations of objects and processes.

5. Symbols

5.1. A symbol represents producers or ideas.

6. Type of font styles

6.1. Boldface

6.2. Italic

6.3. Underlining

6.4. Outlining

7. Font terminology

7.1. Baseline

7.1.1. The line on which the bases of characters are arranged.

7.2. Cap height

7.2.1. Cap height refers to the height of a capital letter.

7.3. X-height

7.3.1. The distance between the baseline and the top of a lower-case letter x.

7.4. Ascenders/descenders

7.4.1. Strokes that rise above the x-height/drop below the baseline.

8. Serif versus sans serif

8.1. Sans serif

8.1.1. Fonts don't have decoration at the end of a letter stroke and used for headlines and bold statement.

8.2. Serif

8.2.1. Little decoration at the end of a letter strokes and used for printed media.