Multimedia Hardware and Software
by Richie Hogan
1. Multimedia Development Process 1. Planning and costing 2. Designing and Producing 3. Testing 4. Delivering
1.1. Prepare time estimation and budget as well as prototype and concept
1.2. Perform each of the planned tasks
1.3. Program Testing
1.4. Final stage and deliver the project
2. Authoring System
2.1. - Card and page based authoring tools - Icon and object based authoring tools - Time based authoring tools
2.2. - Editing and organizing features - Programming features - Interactivity features - Performance tuning - Playback features -Delivery features - Cross platform - Internet playability features
3. The intangibles - Creativity - Organization - Communication
4. Hardware
4.1. Connections
4.1.1. - Integrated Drive Electronics (IDE) - Universal Serial Bus (USB) - Firewire (IEEE 1394)
4.2. Memory and storage
4.2.1. - RAM (volatile) - ROM (non-volatile) - Hard-Disks - Flashdrives - CD-ROM - DVD - Blu-Ray discs
4.3. Input Devices
4.3.1. - Barcode reader - Voice recognition systems - Microphones - Digital cameras - Optical Character Recognition (OCR)
4.4. Output Devices
4.4.1. - Stereo - Monitor -Projector -Printer