DT Major Project Thinking
by Sam Gatewell
1. Outdoors
1.1. Community
1.2. Travel
1.3. Privacy
1.4. Self exploration
2. Environment
2.1. Waste and pollution
2.2. Preservation and protection
2.3. Deforestation
3. Travel
3.1. Preparation
3.2. Luggage
3.3. Safe travel
4. Children
4.1. Play
4.2. Safety
4.3. Education
4.4. Development
5. Technology
5.1. Wearable
5.2. Accessories
5.3. Haptic Technology
5.4. Virtual Environment
6. Learning
6.1. Safe learning environment
6.2. Acquiring Knowledge
6.3. Engagement
6.4. Academic excellence
7. Sport
7.1. Football
7.2. Rugby
7.3. Basketball
7.4. Table Tennis
7.5. Hockey
7.6. Tennis
7.7. Horse Riding
8. Lifestyle
8.1. Social
8.2. Professional
8.3. Private time
8.4. Self-Investment
8.5. Health