Virtual Reality Digital Environments
by Alice Formwalt
1. Spatial
1.1. cyberspace
1.2. displays
1.2.1. place
1.3. interactor navigation
1.3.1. plot
1.3.2. choreography
2. Encyclopedic
2.1. fan culture
2.1.1. electronic media
2.1.1.1. intersecting stories
2.1.1.2. epic arcs
2.1.2. television
2.1.2.1. drama series
2.2. authority of constraints
2.2.1. political & design assumptions
2.2.2. interpretive choice
2.2.3. illusory coverage
2.2.4. hidden values
3. Structural
3.1. objective correlative
3.1.1. emotions
3.2. system-modeling medium
3.2.1. rule systems
3.3. hypertext
3.3.1. "hummingbird mind"
3.4. simulations
4. Procedural
4.1. ELIZA
4.1.1. conversational
4.1.2. computer medium
4.2. storytelling
4.2.1. rule-writing
4.2.2. interpretive
5. Participatory
5.1. interactive
5.1.1. branching structure
5.1.2. limiting choices
5.2. responsive
5.3. interpreted code
5.4. LISP
5.4.1. evaluation return
5.4.2. object-oriented
5.4.3. Zork
5.4.3.1. trial and error
5.4.3.2. branching structure
5.4.3.3. limiting choices
5.4.3.4. interactor scripts