1. HandPainting
1.1. RichGrayson Anatomy
1.1.1. Basic Training
1.1.1.1. 008 The Power of the Cylinder 10.05
1.1.1.2. 009 Cylinder Practice_1 11.05
1.1.1.3. 010 Cylinder Practice_2 12.05
1.1.1.4. 011 Shape Training_1 13.05
1.1.1.5. 012 Shape Training_2 14.05
1.1.1.6. 013 Shape Training_3 16.05
1.1.1.7. 014 Shape Training_4 17.05
1.1.2. Creating Mannequin
1.1.2.1. 015 Proportion_1 17.05
1.1.2.2. 016 Proportion_2 24.05
1.1.2.3. 017 Proportion_3 24.05
1.1.2.4. 018 Proportion_4 22.06
1.1.2.5. 019 Proportion_5 22.06
1.1.2.6. 020 Mannequin Head 1 26.06
1.1.2.7. 021 Mannequin Head2 12.06
1.2. Ultimate Drawing Course
1.2.1. Draw a realistic eye
1.2.1.1. 007 Drawing lines & shape of the eye 14.05
1.2.1.2. 008 Adding the detail to eye drawing 16.05
1.2.2. Learning line fundamentals
1.2.2.1. 009 Basics of line drawing 16..05
1.2.2.2. 010 Drawing boot 17.05
1.2.2.3. 011 Cross contour lines 17.05
1.2.3. Sec 4. Learning shape and form fundamentals
1.2.3.1. 012. Basics of geometric & organic shapes 29.05
1.2.3.2. 013. Drawing a landscape with geometric shapes 30.05
1.2.3.3. 014. Drawing a character with geometric shapes 30.05
1.2.3.4. 015. Learn the basics of geometric 3D form 30.05
1.2.3.5. 016. Advanced Forms highlight/shadows 02.07
1.2.3.6. 18. Finding geometric forms in the human face 02.07
2. Unity
2.1. Jimmy Vegas
2.1.1. Unity Beginners 32 lectures
2.1.1.1. Part 007, Fire, Coin, Fence
2.1.1.2. Part 008, Warps
2.1.1.3. Part 009. Add & adjust colliders to house
2.1.1.4. Part 010, Animate stick weapon 12.05
2.1.1.5. Part 011 - Raycast & Simple Enemies 15.05
2.1.1.6. Part 012 - Enemy & Weapon Models 16.05
2.1.1.7. Part 013 - NPC, Light & Questing 26.05
2.1.1.8. Part 014 - Quest Scripting 26.05
2.1.1.9. Part 015 - Loot & Quest 22.06
2.2. UdemyTristemRPG part 01
2.2.1. 01 Character Movement
2.2.1.1. 012 Work Breakdown Structure 11.05
2.2.1.2. 014 Organizing project for teamwork 11.05
2.2.1.3. 015 Using Cursor Affordances 11.05
2.2.1.4. 016 Most Important Combat Feature 14.05
2.2.1.5. 017 Gamepad Movement Mode 15.05
2.2.1.6. 018 Onion Design 17.05
2.2.1.7. 019 The Player Experience 17.05
2.2.1.8. 020 TODOs And Bug Fixes 18.05
2.2.1.9. 021 The Observer Pattern 18.06
2.2.1.10. 022 Using Delegates In C# 18.06
2.2.1.11. 023 The Event Keyword In C# 18.06
2.2.2. 02 Core Combat
2.2.2.1. 027 Attacking The Enemies Design 23.05
2.2.2.2. 0.28 Using Gizmos To Visualise Code 23.05
2.2.2.3. 029 Player Health Bar UI 23.05
2.2.2.4. 030 Enemy Helth Bar UI 28.05
2.2.2.5. 037 Creating Terrain 14.06
2.2.2.6. 38. Block Out Your Level 14.06
2.2.2.7. 39. Review And Adjustments 14.06
3. Blender3D
3.1. Alex course
3.1.1. Sec 3, The intermediates
3.1.1.1. 031,Bump maps
3.1.1.2. 032,Specular maps 10.05
3.1.1.3. 033,Copy Material 10.05
3.1.1.4. 034, Deforming with Lattice modifier 10.05
3.1.1.5. 035,Empties 10.05
3.1.1.6. 036, Parent Child 10.05
3.1.1.7. 037 Animate and Lock Axis 11.05
3.1.1.8. 038 Graph Editors and F-Curves 11.05
3.1.1.9. 039 Shape Keys 12.05
3.1.1.10. 040 Normals of an Object 14.05
3.1.1.11. 041 Animating Lattice&More Graphs 15.05
3.1.1.12. 042 Linked Data 17.05
3.1.1.13. 043 3 Point LIghting 17.05
3.1.1.14. 044 Rendering Animation 17.05
3.1.1.15. 045 Adding Sound To Animation 26.05
3.1.2. Sec 4, Modeling, Sword
3.1.2.1. 046 Background Image 26.05
3.1.2.2. 047 Mirror Modifier 27.05
3.1.2.3. 048 Modeling A Sword Part 1 27.05
3.1.2.4. 049 Modeling A Sword Part 2 27.05
3.1.2.5. 050 Subdivision Modifier 27.06
3.1.2.6. 052 Model A Cup With the Spin Tool 08.08
3.1.2.7. 053 How to Make Gears 08.08
3.1.2.8. 054 Bevel Modifier 08.08
3.1.2.9. 055 Boolean Modifier 08.08
3.1.3. Sec 5. Sculpting
3.1.3.1. 57. Sculpting & MultiRes Modifier
3.1.3.2. 58. Sculpting Dynotop and Options
3.2. Rob 3D Enviroment
3.2.1. Chapter 2
3.2.1.1. 011 Blender quick tools 29.05
3.2.1.2. 012 Creating a chair 29.05
3.2.1.3. 013 UV Coordinates 29.05
3.2.1.4. 014 Advance UV coordinates 29.05
3.2.1.5. 015 Modifiers 22.06
3.2.1.6. 016 Modifiers 2 23.06
3.2.1.7. 017 Making a fence 23..06
3.2.1.8. 018 Making viewport render 26.06
3.2.2. Chapter 3
3.2.2.1. 021 Working with material nodes 30.06
3.3. Game Enviroment
3.3.1. Sec 1. Establishing Pipeline
3.3.1.1. 001 Establishing Scene Scale 30.06
3.3.1.2. 002. Blocking in the Walls 30.06
3.3.1.3. 003. Modeling the Couch 01.07
3.3.1.4. 004. UV Mapping the Couch 02.07
3.3.1.5. 005. Finishing the UV Map of the Couch 03.07
3.3.1.6. 006. Using Seamless Textures 04.07
3.3.1.7. 07. Creating a Color Map 06.07