1. ISTE:Teachers
1.1. Engage in professional growth and leadership.
1.1.1. Participate in local and global learning communities to explore creative applications of technology to improve student learning.
1.1.2. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.
1.1.3. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
1.1.4. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of the school community.
1.2. Design and develop digital-age learning experiences and assessments.
1.2.1. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
1.2.2. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
1.2.3. Customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
1.2.4. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
1.3. Promote and model digital citizenship and responsibility.
1.3.1. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
1.3.2. Address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources.
1.3.3. Promote and model digital etiquette and responsible social interactions related to the use of technology and information.
1.3.4. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
2. ISTE:Students
2.1. Digital Citizen
2.1.1. Students cultivate and manage their digital identity and are aware of the permanence of their actions in the digital world.
2.1.2. Students engage in positive, safe, legal, and ethical behaviour when using technology, including social interactions online or when using networked devices.
2.1.3. Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
2.1.4. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
2.2. Computational Thinker
2.2.1. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models, and algorithmic thinking in exploring and finding solutions.
2.2.2. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
2.2.3. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
2.2.4. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2.3. Creative Communicator
2.3.1. Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
2.3.2. Students create original works or responsibly repurpose or remix digital resources into new creations.
2.3.3. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.
2.3.4. Students publish or present content that customizes the message and medium for their intended audiences.
3. Learning and Technology Policy Framework
3.1. Student-Centred Learning: Students use technology, online learning, and digital learning to...
3.1.1. ... access, share, and create knowledge.
3.1.2. ... develop and apply digital citizenship and technological skills.
3.1.3. ... demonstrate what they know and are able to do through effectively using a range of resources and media.
3.2. Professional Learning: Digitally confident teachers, administrators, and other educational professionals...
3.2.1. ... are well prepared to use technology and digital resources innovatively and effectively for learning, teaching, leadership, and administration.
3.2.2. ... use technology and research to design personalized, authentic, and student-centred learning opportunities to meet the diverse needs and interests of all students.
3.2.3. ... engage in professional growth opportunities that are broadened and diversified through technology, social media, and communities of practice.
3.3. Research and Innovation: Teachers, administrators, and other education professionals...
3.3.1. ... stay current with educational technology research.
3.3.2. ... participate in and apply research to learning and teaching.
3.3.3. ... use data systems and evidence-based reasoning to monitor and support personalized, student-centred learning.
4. ICT Program of Studies (Div IV)
4.1. F3 - Students will demonstrate a moral and ethical approach to the use of technology.
4.1.1. Demonstrate an understanding of how changes in technology can benefit or harm society.
4.1.2. Record relevant data for acknowledging sources of information, and cite sources correctly.
4.1.3. Respect ownership and integrity of information.
4.2. P6 - Students will use communication technology to interact with others..
4.2.1. Select and use the appropriate technologies to communicate effectively with a targeted audience.
4.3. C6 - Students will use technology to investigate and/or solve problems.
4.3.1. Investigate and solve problems of prediction, calculation, and inference.
4.3.2. Investigate and solve problems of organization and manipulation of information.
4.3.3. Manipulate data by using charting and graphing technologies in order to test inferences and probabilities.
4.3.4. Generate new understandings of problematic situations by using some form of technology to facilitate the process.
4.3.5. Evaluate the appropriateness of the technology used to investigate or solve a problem.