1. Electing Best Targets
1.1. Attraction
1.1.1. Industrial Design
1.1.1.1. Story Telling by:
1.1.1.1.1. Wall Branding
1.2. Welcoming space
1.2.1. Fine Arts
1.2.1.1. Enhance Culture: In
1.2.1.1.1. Entry Ramps
1.3. Culture integration
1.3.1. Industrial Design
1.3.1.1. Story Telling by:
1.3.1.1.1. Wall Branding
1.4. Motivation
1.4.1. Architectural Design
1.4.1.1. Incorporate Colour Psychology In:
1.4.1.1.1. Waiting Zone
1.4.1.1.2. Ceiling Shades
2. Project Scope
2.1. No Influence
2.1.1. Infrastructure
2.1.2. Ticketing system & price
2.1.3. Area Store Decorations
2.1.4. Location Policies
2.2. Secondary Influence
2.2.1. Culture
2.2.2. Economy
2.2.3. Society
2.2.4. Environment Interactivity
2.2.5. New Policies
2.3. Main Influence
2.3.1. Diverse Focused Group Design Solutions
2.3.1.1. Industrial Design
2.3.1.2. Fine Arts
2.3.1.3. Architectural Design
2.4. Identifying Site borders
2.4.1. Image: Project Border map
3. Project Strategy
3.1. Visions
3.1.1. Incorporating:
3.1.1.1. Colour
3.1.1.2. Culture
3.1.1.3. Story Telling
3.2. Missions
3.2.1. To Enhance:
3.2.1.1. Culture
3.2.1.2. Society
3.2.1.3. Politics
3.2.1.4. Economy
4. Project Moethodology
4.1. Case Studies
4.1.1. Benchmarks Which used colors to represent some aspects
4.1.1.1. Germany
4.1.1.1.1. Munchen Station
4.1.1.2. Italy
4.1.1.2.1. Toledo Art Station
4.1.1.3. Russia
4.1.1.3.1. Komsomolskaya Station
4.1.2. Edi Rama , Albania's Prime minister, Ted Talk
4.1.2.1. Colours in environment can enhance culture in society
4.1.3. Speak out with the Un-spoken language
4.1.3.1. (Persian Artist Illustration) - Story Telling
4.1.4. Dalai Lama's Atlas Of Emotions
4.1.4.1. Atlas of Emotions Map - Colour Psychology
4.2. Surveys
4.2.1. Semantic Differential (82 Respondents)
4.2.1.1. Picture A
4.2.1.1.1. Picture B
4.2.1.2. Result's Diagram
4.3. Datamining
4.3.1. Exploring Group Focus Targets
4.3.1.1. Industrial Design
4.3.1.1.1. Fencings
4.3.1.1.2. Trash Bins
4.3.1.1.3. Benches
4.3.1.1.4. Wall Brandings
4.3.1.2. Architectural Design
4.3.1.2.1. Entry Gates
4.3.1.2.2. Connecting Bridge
4.3.1.2.3. Reception Room
4.3.1.2.4. Waiting Zone
4.3.1.2.5. Ceiling Shades
4.3.1.3. Fine Arts
4.3.1.3.1. Entry Ramps
4.3.1.3.2. Waiting Rooms
4.3.1.3.3. Pedestrain Pathsways
4.3.1.3.4. Wayfindings
4.3.1.3.5. Platform Entry
4.3.2. Exploring Targets/Missions & Visions Connection
4.3.2.1. Mission Target Vision
4.3.3. Extracting Major & Essential Potentials in Targets
4.3.3.1. Target Elimination Map
5. Project Location Map
5.1. Location Map
6. Focuse Results
6.1. Human Centered Design
6.1.1. Welcoming
6.1.2. Culture enhancing
6.1.3. Socially Sustainable
7. Concept Develpoment
7.1. Wall Branding
7.1.1. Country Pictures
7.1.2. Using Languages
7.1.3. City Logos
7.1.4. Hashtags+Screens (Story sharing)
7.2. Ceiling shades & Waiting Zone
7.2.1. Infra structure
7.2.2. changing bricks
7.2.3. Keeping Victorian style & Modernity
7.2.4. Modern environment for New/Young generation
7.3. Ramps
7.3.1. Curiosity Boxes
7.3.2. All Colours
7.3.3. Colour splash
7.3.4. Colour Lights
7.3.5. Dalai Lama Strategy + Emotion Colors