PUX - Patterns of User Experience

Blackwell, A.F. (forthcoming) A pattern language for the design of diagrams. To appear in Clive Richard (Ed), Elements of Diagramming.

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PUX - Patterns of User Experience by Mind Map: PUX - Patterns of User Experience

1. Patterns of Activity

2. Interpretation activities: reading information structure

2.1. .

2.2. Search

2.3. Comparison

2.4. Sense-making

3. Construction activities: building information structure

3.1. .

3.2. Incrementation

3.3. Transcription

3.4. Modification

3.5. Exploratory design

4. Collaborative activities: sharing information structure

4.1. .

4.2. Illustrate a story

4.3. Organize a discussion

4.4. Persuade an audience

5. Blackwell, A.F. (forthcoming) A pattern language for the design of diagrams. To appear in Clive Richard (Ed), Elements of Diagramming.

6. Patterns for experiences

7. Experiences of Visibility

7.1. VE1: The information you need is visible

7.2. VE2: The overall story is clear

7.3. VE3: Important parts draw your attention

7.4. VE4: The visual layout is concise

7.5. VE5: You can see detail in context

8. Experiences of Structure

8.1. SE1: You can see relationships between parts

8.2. SE2: You can change your mind easily

8.3. SE3: There are routes from a thing you know to something you don't

8.4. SE4: You can compare or contrast different parts

9. Experiences of Meaning

9.1. ME1: It looks like what it describes

9.2. ME2: The purpose of each part is clear

9.3. ME3: Similar things look similar

9.4. ME4: You can tell the difference between things

9.5. ME5: You can add comments

9.6. ME6: The visual connotations are appropriate

10. Experiences of Interaction

10.1. IE1: Interaction opportunities are evident

10.2. IE2: Actions are fluid, not awkward

10.3. IE3: Things stay where you put them

10.4. IE4: Accidental mistakes are unlikely

10.5. IE5: Easier actions steer what you do

10.6. IE6: It is easy to refer to specific parts

11. Experiences of Thinking

11.1. TE1: You don’t need to think too hard

11.2. TE2: You can read-off new information

11.3. TE3: It makes you stop and think

11.4. TE4: Elements mean only one thing

11.5. TE5: You are drawn in to play around

12. Experiences of Process

12.1. PE1: The order of tasks is natural

12.2. PE2: The steps you take match your goals

12.3. PE3: You can try out a partial product

12.4. PE4: You can be non-committal

12.5. PE5: Repetition can be automated

12.6. PE6: The content can be preserved

13. Experiences of Creativity

13.1. CE1: You can extend the language

13.2. CE2: You can redefine how it is interpreted

13.3. CE3: You can see different things when you look again

13.4. CE4: Anything not forbidden is allowed