Game design document

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Game design document by Mind Map: Game design document

1. The one-sheet

1.1. Game title

1.2. Intended game systems

1.3. Target age of players

1.4. Intended Entertainment Software Rating Board (ESRB) rating

1.5. A summary of the game’s story, focusing on gameplay

1.6. Distinct modes of gameplay

1.7. Unique selling points

1.8. Competitive products

2. The ten-pager

2.1. Start with the gameplay and detail how the sequence of play is presented

2.2. PAGE 1 – TITLE PAGE

2.2.1. Game title

2.2.2. Intended game systems

2.2.3. Target age of players

2.2.4. Intended ESRB rating

2.2.5. Projected ship date

2.3. PAGE 2 – GAME OUTLINE

2.3.1. Game story summary

2.3.2. Game flow

2.4. PAGE 3 – CHARACTER

2.4.1. Age, sex, and other dossier-style backgroundmaterial can go here . . . as long as you feel this information does your character justice.

2.5. PAGE 4 – GAMEPLAY

2.6. PAGE 5 – GAME WORLD

2.6.1. Present some images and descriptions of the game world

2.7. PAGE 6 - GAME EXPERIENCE

2.7.1. What do players first see when they start the game?

2.7.2. What emotions/moods are meant to be invoked by your game?

2.7.3. How are music and sound used to convey your game’s feel?

2.7.4. How do players navigate the interface?

2.8. PAGE 7 – GAMEPLAY MECHANICS

2.9. PAGE 8 – ENEMIES

2.9.1. Enemy character = hazard + AI

2.9.2. Boss character >> enemy character

2.10. PAGE 9 – MULTIPLAYER AND BONUS MATERIALS

2.10.1. Bonus materials

2.10.2. Unlockables

2.10.3. Achievements

2.11. PAGE 10 – MONETIZATION