MULTIMEDIA TECHNOLOGY IN EDUCATION

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MULTIMEDIA TECHNOLOGY IN EDUCATION by Mind Map: MULTIMEDIA TECHNOLOGY IN EDUCATION

1. ADVANTAGES & DISADVANTES

1.1. Advantages

1.1.1. Interactivity

1.1.2. Meaningful and easy to use

1.1.3. User Friendly

1.1.4. Easy and quick to operate

1.1.5. High quality video, image and audio

1.2. Disadvantages

1.2.1. Time Consuming

1.2.2. Expensive

1.2.3. Complex to create

1.2.4. Memory storage

2. CHALLENGES

2.1. Storage Organization and Management

2.2. Bandwith

2.3. Real-time delivery

2.4. Information management

2.5. Security (especially management content of rights)

2.6. User Satisfaction

3. THE FUTURE

3.1. Education

3.1.1. e-Learning

3.1.2. Gaming

3.2. Entertainment

3.2.1. Music: Joox, Spotify

3.2.2. Film

3.2.3. Gaming

3.3. Promotional & Advertising Purposes

3.3.1. Digital Signage

3.3.2. Kiosk

3.3.3. Mobile Apps

3.4. E-Publication

3.4.1. e-Book

3.4.2. e-Zines

4. DEFINITION:

4.1. Multimedia is the presentation of information using the combination of text, sound, pictures, animation and video.

5. HARDWARES & SOFTWARES:

5.1. HARDWARES:

5.1.1. System Devices

5.1.1.1. Microprocessor

5.1.1.2. Motherboard

5.1.1.3. Memory

5.1.2. Memory and Storage Device

5.1.2.1. RAM (Random Access Memory)

5.1.2.2. Hard Disk

5.1.2.3. CD-Rom

5.1.3. Input Devices

5.1.3.1. Keyboard

5.1.3.2. Mouse

5.1.3.3. Microphone

5.1.3.4. Digital Camera Records

5.1.3.5. Microphone

5.1.4. Output Device

5.1.4.1. Printer

5.1.4.2. Amplifier

5.2. SOFTWARE

5.2.1. Painting and Drawing Tools

5.2.1.1. Corel Draw

5.2.1.2. Photoimpact

5.2.1.3. Painting

5.2.2. 3D- Modelling Tool

5.2.2.1. 3D Studio Max

5.2.3. Image Editing Tool

5.2.3.1. Adobe Photoshop

5.2.3.2. Adobe Illustrator

5.2.4. Sound Editing Tool

5.2.4.1. Adobe Audition

5.2.4.2. Sound Forge

5.2.5. Animation, Video & Digital Movies

5.2.5.1. Adobe Premiere

5.2.5.2. Final Cut Pro

5.2.5.3. Adobe Affter Effect

6. MULTIMEDIA ELEMENTS

6.1. Text

6.2. Graphic

6.3. Animation

6.4. Audio

6.5. Video