Mobile Devices in the Classroom
by Aislinn Williston
1. Activities to Enhance Curricular Outcomea
1.1. Brain Breaks
1.1.1. Puzzlemaker
1.1.2. Go Noodle
1.1.3. Just Dance
1.2. Assessments
1.2.1. Kahoot
1.2.2. Quizlet
1.2.3. iClicker
1.2.4. Poll Everywhere
1.2.5. Blogging
1.3. Educational Games
1.3.1. Gizmos
1.3.2. Prodigy
1.4. Video
1.4.1. Web Conferencing
1.4.2. Flipped Classroom
1.4.3. content videos
1.4.4. iMovie
1.5. Applications
1.5.1. Remind
1.5.2. Proloquo2go
1.5.3. digital storytelling
1.6. Presentations
1.6.1. prezi
1.6.2. Microsoft office
1.6.3. videoscribe
2. Condsiderations when Implementing
2.1. accesibility
2.1.1. internet speed
2.1.2. cost
2.1.3. resources
2.1.4. knowledge of technology
2.2. user safety
2.2.1. online bullying
2.2.2. inappropriate content
2.3. collaboration
2.3.1. digital classrooms
2.3.2. peer sharing
2.3.3. pinterest
2.3.4. professional development
3. Issues in Managing
3.1. student accesibility
3.1.1. lack of reources
3.2. arrangement
3.2.1. classroom organization of devices
3.3. monitoring students
3.3.1. are they on task?
3.3.2. trust
3.3.3. respect
3.3.3.1. of technology
3.3.3.2. of other students
3.3.3.3. themselves