Game Project
by Mazen Morgan
1. Risk Management
1.1. Risk Identifier
1.1.1. Few Staff
1.1.2. Short Time
1.1.3. Unable to Implement Some of Advanced Features
2. Resources
2.1. Project Manager
2.1.1. Mazen Mohamed
2.2. Team Members
2.2.1. Developer/Game Design ( Mazen Mohamed ) S1
2.2.2. Level Design / UI Design (Mahmoud Osama) S2
2.3. Tasks
2.3.1. Task 1
2.3.1.1. GDD
2.3.2. Task 2
2.3.2.1. Core Game Features Implemntation
2.3.3. Task 3
2.3.3.1. Art Design
2.3.4. Task 4
2.3.4.1. Level Design
2.3.5. Task 5
2.3.5.1. UI Design
2.3.6. Task 6
2.3.6.1. QA/Testing
2.4. Assets
2.4.1. Unity Asset Store
3. Activity Network
3.1. Project Start
3.1.1. Task 1 (2 Days)
3.1.1.1. Task 2 ( 3 weeks )
3.1.1.1.1. ProtoType
3.1.2. Task 3 (Online Assets)
3.1.2.1. Task 4 (4 weeks)
3.1.3. Task 5 (1 week)
3.1.3.1. Task 6 (2 ~ 3 days)
4. Constraints
4.1. Deadline
4.1.1. End Of Semester
5. Staff Allocation
5.1. Staff 1
5.1.1. Task 1
5.1.1.1. Task 2
5.1.1.1.1. Task 6
5.2. Staff 2
5.2.1. Task 4
5.2.1.1. Task 5