Design Thinking
by Manel Heredero
1. Understand
1.1. Research
1.1.1. User Needs
1.1.1.1. How to Run an Empathy & User Journey Mapping Workshop
1.1.2. Challenges and Constraints
1.1.3. Interviews
1.1.3.1. Stakeholders
1.1.3.2. Users
1.1.4. Observation
1.1.4.1. Codes and Rituals
1.1.4.2. Behaviours
1.1.4.3. Fly on the wall
1.2. Output
1.2.1. Persona Canvas Template
1.2.2. Mapping
1.2.2.1. Ideally with the users
1.2.3. Examples
2. Identify
2.1. Proritise challenges
2.2. Establish point of view
2.3. Output
2.3.1. How might we
3. Execute
3.1. Prototyping
3.1.1. Story boards
3.1.2. Business Model Canvas
3.1.3. Value Proposition Canvas
3.1.4. Mood Boards