1. Achievement Standards
1.1. The standards allow and describe children progress within the their learning areas/ goals, and it describes the quality of the standard/ levels the children's understandings and knowledge should be at end of the school term/year.
2. Subjects/ Strands
2.1. The Australian Technology Curriculum involves two strands:
2.1.1. Design & Technology
2.1.1.1. Content:
2.1.1.1.1. Food Technologies, Materials and Technologies, Food & Fibre Production, Engineering Principles & Systems.
2.1.1.2. Knowledge & Understanding:
2.1.1.2.1. The importance of technologies on people lives.
2.1.1.2.2. How technology and design is used over a range of contexts and over a number of countries and cultures.
2.1.1.3. Skills:
2.1.1.3.1. Investigating, defining, designing, generating, producing, evaluating, collaborating.
2.1.2. Digital Technology
2.1.2.1. Content:
2.1.2.1.1. Skills needed.
2.1.2.1.2. What are the different sources of digital technology.
2.1.2.2. Knowledge & Understanding
2.1.2.2.1. Data Representations
2.1.2.2.2. The Different Digital Systems.
2.1.2.3. Skills:
2.1.2.3.1. Investigating, defining, designing, generating, producing, evaluating, collaborating.
3. General Capabilities
3.1. Mathematics: Children will be required to use a range of mathematical concepts and skills. Technology will involve children processing data which will including composing tables, lists, graphs, patterning. children will also use measurement such as length, mass, time and geometry, shapes, angles.
3.1.1. Mathematics: Children will be required to use a range of mathematical concepts and skills. Technology will involve children processing data which will including composing tables, lists, graphs, patterning. children will also use measurement such as length, mass, time and geometry, shapes, angles.
3.2. English: Using technologies are able to let children a range of literacy skills. To be successful in this area children will have to read and give instructions, explore ideas, engage in group discussions, complete a range of writing such as, specifications, marketing texts, evaluations, variation reports.
3.3. Science: Technology will draw upon biological, chemical and physical science to solve problems. Children will have to apply knowledge from a engineering point of view. Use a range of materials, processes and characteristics.
3.4. History: Children will certainly have to use their inner historian by drawing on what and how technology has changed and how history has shaped technology today. and use digital technology of a source of information for explore historical concepts.
3.5. Geography: Children are able to use a range technological skills in geography as they are able to use digital technology to collect and sort information.
3.6. The Arts: In the arts children are able to use digital technology to plan, produce, capture, combine, edit and represent their work. Also, the art aspects such as line, shape, form, colour, texture, proportion and balance are incorporated into the design processes in Technologies learning activities.
3.7. Health and Physical Education: Children are able to use technology to apply learning to different areas such as nutrition, health and movement.
4. Student Diveristy
4.1. Gifted and Talented Students
4.1.1. Find, solve or act upon possible problems on all subject areas.
4.1.2. These are children who can learn faster in one or more areas then other children. E.G: english, mathematics, coding. .
4.1.3. Able to quickly manipulate abstract ideas and make connects easy.
4.2. English as an additional language/ dialect
4.2.1. Children whom are born overseas and whose first language is any other language except for English.
4.2.2. Aboriginal or Torres Strait Islander students whose first language is an indigenous language.
4.3. Students with a disability.
4.3.1. Any student whom comply with the Disability Standards for Education 2005.