Introduction to Multimedia
by Wong Woei Ming
1. Application of Multimedia
1.1. Business
1.2. Schools
1.3. E-learning
1.4. Home
1.5. Public places
1.6. Virtual reality
2. Delivering Multimedia
2.1. CD-ROM
2.2. DVD
2.3. Flash drives
2.4. Broadband Internet
3. Multimedia
3.1. A combination of text, art, sound, animation, and video
3.2. Delivered to user by electronic or digitally manipulated means
3.3. Information can be represented, stored, transmitted and processed digitally
4. Linear & Nolinear
4.1. Linear: Project that are not interactive
5. Hypertext & Hypermedia
5.1. Hypertext: Text which contains links to other texts
5.2. Hypermedia: Not constrained to be text- based. It can include other media.