1. Notation
1.1. Scale
1.1.1. 1 - Heard of it, not really practiced
1.1.2. 3 - Understand the technique and can perform in isolation only
1.1.3. 5 - Not bad. Can perform, not likely under full stress
1.1.4. 7 - Works well, still needs perfecting
1.1.5. 10 - My personal Best, Only chance against other trained people
1.2. P = How Proficient (1,3,5,7,10)
1.3. A = How Automatic (1,3,5,7,10)
2. Encroaching
2.1. Exit Situation
2.2. Use MUC to Determine Intentions
2.2.1. I start the fight
2.2.1.1. Panic Push - Per Mercop
2.2.1.1.1. A7, P7
2.2.1.2. Eye Gouge - Per Shivworks
2.2.1.2.1. A7, P7
2.2.2. Attacker starts the fight
2.2.2.1. Standing Striking
2.2.2.1.1. MT Style Leg Kick
2.2.2.1.2. Horse Kick (Jim TKD Style)
2.2.2.1.3. CMD (Jab & Cross Only)
2.2.2.2. Clinching
2.2.2.2.1. Underhook to Bodylock
2.2.2.2.2. Double Leg TD
2.2.2.2.3. Snatch Single - Run Pipe
2.2.2.2.4. Standing Head/Arm Triangle
2.2.2.3. Ground (Dominant Pos)
2.2.2.3.1. Mount
2.2.2.3.2. Guard
2.2.2.3.3. Traditional Side Control
2.2.2.3.4. Twister Side Control
2.2.2.3.5. Back Control
2.2.2.3.6. Half Guard
2.2.2.4. Ground (Non-Dominant Pos)
2.2.2.4.1. Closed Guard
2.2.2.4.2. Open Guard
2.2.2.4.3. Mounted
2.2.2.4.4. Back Taken
2.2.2.4.5. Half Guard
2.2.2.4.6. Side Control
2.2.2.4.7. Guillotine